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UI redesign (31-07-2012)

Official development news and updates.

Re: UI redesign (31-07-2012)

Postby killasd » Wed Aug 01, 2012 11:07 pm

love it, i want this now xD
My english sucks,im brazilian .-., im not bad in photoshop and i love fps games.lol
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Re: UI redesign (31-07-2012)

Postby Droid » Thu Aug 02, 2012 12:23 am

Menu looks amazing! Really great work.
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Re: UI redesign (31-07-2012)

Postby LASTofS » Thu Aug 02, 2012 3:20 am

Not sure if Jamie browses the forums, but great work! It's always nice for a development to have a dedicated artist. Just look up at the forum header, one can obviously tell that the new logo is superior in any way.

Is the background image static? Or animated?

Why does it say "Play Online"? Does this mean there will be an offline mode? O_o
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Re: UI redesign (31-07-2012)

Postby jdrewlowery » Thu Aug 02, 2012 6:20 am

LASTofS wrote:Not sure if Jamie browses the forums, but great work! It's always nice for a development to have a dedicated artist. Just look up at the forum header, one can obviously tell that the new logo is superior in any way.

Is the background image static? Or animated?

Why does it say "Play Online"? Does this mean there will be an offline mode? O_o


hmm maybe ben could make a singleplayer mode . like a tutorail or a campaign maybe ?
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Re: UI redesign (31-07-2012)

Postby bonjovirules » Thu Aug 02, 2012 7:17 am

No campaign!
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Re: UI redesign (31-07-2012)

Postby Sniper101 » Thu Aug 02, 2012 9:35 am

bonjovirules wrote:No campaign!

Single player defensive campaign. Player would be stuck in a small 9x9x4 house (though people can expand it), and would have to defend their building against simple AI, which walk in a straight line and are intent to destroy the house. After each wave is finished, players, with the help of a simple commandline, can get weapon upgrades (higher rate of firer, bigger magazine size, more accuracy, less recoil, bigger damage and so on), building upgrades( stronger blocks) and buy ammo and blocks (max of 25, can upgrade to 50). During the break, players are also able to switch weapons WITHOUT dying and repair their building. Zombies that take more bullets to kill, move faster, destroy blocks faster or (perhaps) can spit out fireballs (all different types of zombies have different skins) are introduced as each wave is finished.
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Re: UI redesign (31-07-2012)

Postby EssigGurkenFred » Thu Aug 02, 2012 9:47 am

Sniper101 wrote:
bonjovirules wrote:No campaign!

Single player defensive campaign. Player would be stuck in a small 9x9x4 house (though people can expand it), and would have to defend their building against simple AI, which walk in a straight line and are intent to destroy the house. After each wave is finished, players, with the help of a simple commandline, can get weapon upgrades (higher rate of firer, bigger magazine size, more accuracy, less recoil, bigger damage and so on), building upgrades( stronger blocks) and buy ammo and blocks (max of 25, can upgrade to 50). During the break, players are also able to switch weapons WITHOUT dying and repair their building. Zombies that take more bullets to kill, move faster, destroy blocks faster or (perhaps) can spit out fireballs (all different types of zombies have different skins) are introduced as each wave is finished.


Where the hell do you know that from? IRC? It sounds awesome!
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Re: UI redesign (31-07-2012)

Postby Sniper101 » Thu Aug 02, 2012 9:55 am

EssigGurkenFred wrote:
Sniper101 wrote:
bonjovirules wrote:No campaign!

Single player defensive campaign. Player would be stuck in a small 9x9x4 house (though people can expand it), and would have to defend their building against simple AI, which walk in a straight line and are intent to destroy the house. After each wave is finished, players, with the help of a simple commandline, can get weapon upgrades (higher rate of firer, bigger magazine size, more accuracy, less recoil, bigger damage and so on), building upgrades( stronger blocks) and buy ammo and blocks (max of 25, can upgrade to 50). During the break, players are also able to switch weapons WITHOUT dying and repair their building. Zombies that take more bullets to kill, move faster, destroy blocks faster or (perhaps) can spit out fireballs (all different types of zombies have different skins) are introduced as each wave is finished.


Where the hell do you know that from? IRC? It sounds awesome!

I was thinking about it last night.
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Re: UI redesign (31-07-2012)

Postby EssigGurkenFred » Thu Aug 02, 2012 10:00 am

Sniper101 wrote:I was thinking about it last night.


Ohh... I thought this would be an official idea. :D
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Re: UI redesign (31-07-2012)

Postby MrHaaaaaaxFF » Thu Aug 02, 2012 11:37 am

EssigGurkenFred wrote:
Sniper101 wrote:I was thinking about it last night.


Ohh... I thought this would be an official idea. :D

More like CoD WaW Zombie mode.
Don't, don't say i'm a fanboy, but that game mode is pretty sweet :D
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Re: UI redesign (31-07-2012)

Postby Sniper101 » Thu Aug 02, 2012 11:58 am

Sniper101 wrote:Single player defensive campaign. Player would be stuck in a small 9x9x4 house (though people can expand it), and would have to defend their building against simple AI, which walk in a straight line and are intent to destroy the house. After each wave is finished, players, with the help of a simple commandline, can get weapon upgrades (higher rate of firer, bigger magazine size, more accuracy, less recoil, bigger damage and so on), building upgrades( stronger blocks) and buy ammo and blocks (max of 25, can upgrade to 50). During the break, players are also able to switch weapons WITHOUT dying and repair their building. Zombies that take more bullets to kill, move faster, destroy blocks faster or (perhaps) can spit out fireballs (all different types of zombies have different skins) are introduced as each wave is finished.

MrHaaaaaaxFF wrote:More like CoD WaW Zombie mode.
Don't, don't say i'm a fanboy, but that game mode is pretty sweet :D

I actually was thinking more of survival mode from CoD 9, with all the weapon upgrading, ammo buying and stuff.
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Re: UI redesign (31-07-2012)

Postby DarkDXZ » Thu Aug 02, 2012 3:20 pm

I'm sorry, but hearing "CoD" makes me [REDACTED].
Because [DATA EXPUNGED].

PS: Yes, it's all because of SCP. [REDACTED] this.
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Re: UI redesign (31-07-2012)

Postby ChaosTLW » Thu Aug 02, 2012 5:34 pm

It actually makes me remember more of the Cabin Fever map of the Infection gamemode from Combat Arms.
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Re: UI redesign (31-07-2012)

Postby OnkelDolan » Fri Aug 03, 2012 9:50 am

DarkDXZ wrote:I'm sorry, but hearing "CoD" makes me [REDACTED].
Because [DATA EXPUNGED].

PS: Yes, it's all because of SCP. [REDACTED] this.


Did SCP rant about cod?
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Re: UI redesign (31-07-2012)

Postby Sniper101 » Fri Aug 03, 2012 2:42 pm

DarkDXZ wrote:I'm sorry, but hearing "CoD" makes me [REDACTED].
Because [DATA EXPUNGED].

PS: Yes, it's all because of SCP. [REDACTED] this.

You like CoD too? I'm so happy! :DDDDD What's your favourite assault rifle?
You don't like the game, do you?
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