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Feedback and Suggestions

Competitive mindsets and outstanding abilities are what separate us from most other clans. We pride ourselves in upholding a higher level of integrity and values most often neglected in the online world. We are a tight community of pro players who assist each other, perfecting our tactics for fun, friendship and most importantly, for the love of the game.

Feedback and Suggestions

Postby AVirus » Sun Jul 08, 2012 1:01 am

have any feedback or a suggestion that might help improve the clan? Post all your feedback here!
Obstacles can't stop you
Problems can't stop you
Most of all, other people can't stop you
The only one who stops you
is Yourself
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Re: Suggestions box

Postby Thelionmaster » Sun Jul 08, 2012 4:29 pm

As suggested before, I think we should have clan training and eventually use that training to help us in clan matches.
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Re: Suggestions box

Postby OddFuture » Sun Jul 08, 2012 4:45 pm

Thelionmaster wrote:As suggested before, I think we should have clan training and eventually use that training to help us in clan matches.

I second that
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Re: Suggestions box

Postby ahorriblesmel » Tue Jul 10, 2012 11:05 pm

Hi all,
I think that TSB should have its own servers, with game modes such as ffa, arena, HvZ and Classicgen.
From there we can regularly set up clan matches and become an even better clan!

aBadSmell.

P.S I don't know how to forward a port, so I wont be much help with setting it up... :P
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Re: Suggestions box

Postby Stealthbomber » Tue Jul 10, 2012 11:09 pm

ahorriblesmel wrote:Hi all,
I think that TSB should have its own servers, with game modes such as ffa, arena, HvZ and Classicgen.
From there we can regularly set up clan matches and become an even better clan!

aBadSmell.

P.S I don't know how to forward a port, so I wont be much help with setting it up... :P


Well for that we'd need people who are willing to pay and provide a server we'll probably only have one maybe 2 if we can all agree on giving some money for the servers so let's say a server is 20 dollars and 5 of us want to help pay for it each one of those people will need to give 4 dollars to whoever is going to be paying for a server.
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New Recruiting Process (Suggestion)

Postby Kibblez » Fri Jul 13, 2012 7:33 pm

Kibblez here. I need the entire clan to be a part of this topic. There are several questions regarding #4 of the process.

So I was having a conversation with MrStark today, and we were just talking about TSB in general. I was kind of wishing I could be a tester here at TSB :P

I don't know exactly how recruiting is done here, but I wanted to offer a very structured way of recruiting members. There was a clan for Halo: CE (PC Edition) that would do this to some degree, I modified it a little bit..
The purpose of this recruiting process is to make TSB a hard clan to get into and to show that we have structure and are somewhat serious about our members.

First of all, we need our own server. I've been talking with Stealth and I've given him full permission to use my Server-Box at home, I just have no been home or had anyone home to start my server box.. Therefore I cannot remotely access it, I'm going to grant Stealth access to it as well. The serverbox is old, but it'll run a server pretty smoothly (or so I hope); it has 6GB DDR RAM, Dual-CPU Xeon 3.3GHz, 120GB HDD Space (IDE Drive), oh, it also is set to Dual-Boot; I can run the server on Ubuntu 11.10 or Windows 7 Ultimate. Stealth has chosen to stick with Ultimate.

So Sticky Bandits, we are going to have a clan server pretty soon! Woo! :D

Now, the process:

    1. TSB Recruitment Testers
    • These applicants shall be selected based on two things: Forum/IRC activity and in-game performance.
      • Typically, active members are more reliable and trust-worthy than those who are not active.
    • While there is no real way in AoS to determine skill level (in-game performance) we can still test our own members in a clan match.
      • If you play 2 or 3 clan matches, the best players always come out on top. We are looking at points and Kill-Death Ratio (KDR), not so much accuracy, as a high KDR usually is a reflection of a good accuracy; while a good accuracy can mean you hit your targets often, but you aren't killing them.
    2. Clan Performance Testing (CPT)
    • To qualify for entry to a CPT match, you must be a TSB member for 30 days (waiver-able under TSB admins' discretion).
      • This is to ensure we have trust-worthy members, that truly wish to stay here at TSB, testing new recruits.
    • CPT is ONCE a month. We may have multiple clan matches throughout the month, but we will always have a scheduled CPT date. This is to ensure that we have new testers every month to keep our testers rated as the best in our clan.
    3. Recruitment Testing (RT) Qualifications and Times
    • RT will be performed ONCE a week for a given amount of hours on that day.
      • Should we have RT twice a week for those unable to make it to the time we have designated? (That is, if we go through with this process.)
      • Applicants who have applied between the last test day and the upcoming test day will be scheduled automatically to perform on the upcoming test day; e.g. I applied Wednesday the 4th of September, last test day was Tuesday September 3rd, therefore I would wait until Tuesday September 10th.
    • During this time period on this set day (e.g. Friday from 16:00 GMT to 18:00 GMT), the server is not to be used for anything other than RT.
    • RT is to have as many sessions as required by the Recruitment Testers.
      • Waiting list, essentially. The idea is the testers might agree on only testing 8 applicants at a time, but there might be 14 applicants wanting to be tested. Therefore, the 6 applicants that didn't get tested would require another session.
      • IT IS THE TESTERS' RESPONSIBILITY TO EFFECTIVELY MANAGE THE SCHEDULE AND WAITLIST TOGETHER!
    • Applicants found failing or ignoring to follow basic instructions, such as what team to join, breaking basic rules, etc. Will be banned from the server after being issued a warning.
      • We aren't trying to be deuce, we just want to give a message to people that we only want players who are not belligerent and can follow basic instructions.
    • Applicants who FAIL RT are allowed to retest at any of the designated test dates, AFTER reapplying in our recruitment section, during the following month, even if that means the following month is actually next week.
      • As the number of applicants could potentially become overwhelming it's best to monitor applications on a monthly basis.
      • We understand that people make mistakes, we do not want to disqualify people from ever getting into TSB, if you weren't great last month, you may be regarded as a pro this month; therefore, we would want you.
    4. Recruitment Testing Gaming Process
    • This part is a bit tricky and I need the whole clan to pitch in ideas.
    • Games played? I believe we should play anywhere from 3 to 5 matches per session. Now, these matches can be CTF, Team Deathmatch, Arena (if possible), etc. I don't know what to decide for this.
    • If the match is NOT Arena, then it will be timed. If the applicant does not receive a certain amount of points in the given time, or arena match, then he/she shall be disqualified and have to retest the following month.
    • How should new recruits be selected using this method? How should teams be organized? TSB testers vs applicants? Should we do one on one? This part definitely needs a bit of work.
    • PLEASE KEEP IN MIND: Our applicants will more than likely do worse than our testers as our testers are among the best in our clan, and if we are/become the best clan.. Then our applicants WILL be facing some of the best players across Ace of Spades. They already are when Eddie tests them. So we will need to decide on a point system or some sort of system that proves they are worthy of going against TSB.. A minimum amount of kills or points to achieve? Let's talk.
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Re: New Recruiting Process (Suggestion)

Postby OddFuture » Fri Jul 13, 2012 8:01 pm

what if we put one tester in each team and then the rest applicants so it would one tester plus 3 applicants vs. 1 tester vs. 3 applicants. that way they can be against good and not so good players. which is pretty much what its like when playing real arena or ctf. whichever applicants dont meet the criteria in the designated time gets declined. very good idea though i like it :)

also i would like to volunteer to be a tester. ive been in for more than 30 days and im very dedicated to the clan. also i believe im good enough :P
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Re: New Recruiting Process (Suggestion)

Postby Kibblez » Fri Jul 13, 2012 8:07 pm

That's a pretty good idea, considering it will help players not get disqualified as well. We could lower the retest times to 2 weeks.. But I am not sure if that would be too hard to keep up with.

We want a good attrition rate, but we do not want it at 100% either. We still want members to join, even if it's just 2 or 3 in every 6 - 8 applicants per session.

I guess we'll just have to test it out with clan matches?
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Re: New Recruiting Process (Suggestion)

Postby 40Glocc » Fri Jul 13, 2012 8:09 pm

I'm liking the idea of having specific people test/mod the IRC instead of just any member doing it. and also letting regular members get a chance at applying for a higher position rather than just being a regular TSB member. If stealth and ducky agree as well, We can start recruiting people this way, And we might have to edit the rules/application form a bit to make it not so easy to get in.
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Re: New Recruiting Process (Suggestion)

Postby Stealthbomber » Fri Jul 13, 2012 8:10 pm

Awesome suggestion! +1
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Re: New Recruiting Process (Suggestion)

Postby Thelionmaster » Fri Jul 13, 2012 11:30 pm

I think the idea is great! :) There are a few parts I don't get but that will clear up if this new process gets accepted. If we let most applicants in, the clan will eventually overcrowd, like the komrades, and it would be hard to keep track of the members. I definately think the test matches for possible recruits should be arena. I agree with OddFuture on how the teams should be organized. I'm not sure on the minimum kills part. It is a good idea but it's also not in my opinion. It would be good if we used the KDR, not the kills unless the applicant has a really high amount of kills(And by this I don't mean just the first place player. They have to be way beyond the others in kills.) But overall, this is a great idea.
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Most lions are expected to hunt prey and roar loud,
But this one is different.
This one is a first person shooter,
A great spadekiller,
And a Sticky Bandit.
My IGN: [TSB] Lion
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Re: New Recruiting Process (Suggestion)

Postby ironoxide » Sat Jul 14, 2012 12:35 am

Seems complicated, I like it.
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Re: Suggestions box

Postby makhzangy » Sat Jul 14, 2012 12:38 am

i have my way in making a server anyone agree that i make it
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Re: Suggestions box

Postby Thelionmaster » Sat Jul 14, 2012 12:46 am

makhzangy wrote:i have my way in making a server anyone agree that i make it

Er...You're not in the clan though. Plus Stealth and Kibblez already are making one.
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Most lions are expected to hunt prey and roar loud,
But this one is different.
This one is a first person shooter,
A great spadekiller,
And a Sticky Bandit.
My IGN: [TSB] Lion
Thelionmaster
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Posts: 198
Joined: Mon Jan 30, 2012 2:48 am
Location: California

Re: New Recruiting Process (Suggestion)

Postby Kibblez » Sat Jul 14, 2012 8:59 am

Thelionmaster wrote:I think the idea is great! :) There are a few parts I don't get but that will clear up if this new process gets accepted. If we let most applicants in, the clan will eventually overcrowd, like the komrades, and it would be hard to keep track of the members. I definately think the test matches for possible recruits should be arena. I agree with OddFuture on how the teams should be organized. I'm not sure on the minimum kills part. It is a good idea but it's also not in my opinion. It would be good if we used the KDR, not the kills unless the applicant has a really high amount of kills(And by this I don't mean just the first place player. They have to be way beyond the others in kills.) But overall, this is a great idea.


OddFuture's idea did seem very plausible. As I said in the topic-post, it is important that we all realize that if our applicants are going against our testers, then they will be going against the best our clan has to offer, which would be some of the best players across all the servers/clans. It would help even it out to a degree.

I also very much like your suggestion about basing it more on ratios.. If it's going to be Arena, at least. Because, honestly, I don't really know how to make testing work otherwise.. Arena seems like the sure-fire thing to do; but there are problems.. Like what if say.. TylerSAW (he's in TSB now), was on one team and Otsoom was on the other? Well if it's a good map for sniping, Tyler is going to dominate the whole map, if he or any other member of TSB kills off the whole team.. Our applicants won't really receive any kills and therefore won't have anything to prove they are very good.

We could have a tester spectating the match.. We also need to decide on how many testers we should select (2 - 6, I'd say.. Possibly 4 main testers, 2 for backup?)

Anyway, I do like basing it on ratios, I just don't see how testing would really work in an arena environment given the example as listed above. Eddie is going to be setting up a lot of the way testing works, he is the only member of TSB that does testing; since he has experience with it, he's a great player, and an admin here at TSB.. The only logical answer is to have him play a significant role in setting it up. I don't believe Arena would work, a timed game would be much more appropriate. I do like the idea of basing it off KDR though, anyone can get 100 kills and die 100 times, but only a great player can get 40 kills and die 10 times.

I don't think we'll base it on a 4.0 KDR, I personally think if they manage to get anything above a 1.6 by the end of the match that they should be highly considered. It shouldn't be a set ratio there should be some judgement behind it as well... Almost like a grading sheet, if you will.

And thank you for the support everyone ^_^

I'm setting up the server box right now for extensive remote access (New user account.. Security.. Port Forwarding.. Etc.), I will be giving Stealth the server credentials shortly and we should have a server up and running sometime between Sunday and Wednesday. ^_^
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