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Classy Classes

Got a great new idea for the game?

Re: Classy Classes

Postby HaloWarLord711 » Mon Feb 27, 2012 9:48 pm

http://youtu.be/umDr0mPuyQc

this sums up this idea for me
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Re: Classy Classes

Postby SnaJperME » Mon Feb 27, 2012 9:54 pm

No they will not that's just the fear of something new*
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Re: Classy Classes

Postby greace » Tue Feb 28, 2012 10:13 am

Fear of something knew?
It's a fear of what this game will end up like with those ideas.
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Re: Classy Classes

Postby Skell » Fri Jun 22, 2012 8:20 pm

i think scout need smg not sniper. need sniper class.and each class has a spade and 50 blocks (exept engineer(100 blocks))
and we need medic class because going to our base from end of the map not so safety, and it's boring)))
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Re: Classy Classes

Postby skully172 » Sun Jun 24, 2012 3:06 am

medic-| semi/rifle-----1 grenades-----2 medkits-----spade -----50 blocks

enginner-| shotgun----- 1 grenade-----1 ammo package----- spade -----50 blocks

soldier-| rpg----- 3 grenades ------ spade -----50 blocks

heavy weapons guy-| place-able machine gun----- 1 grenade -----spade -----50 blocks
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Re: Classy Classes

Postby ZaPhobos » Sun Jun 24, 2012 3:24 am

Double the power of regular rifle? The only shot that won't kill you in one hit would be a limb shot, and even then, you take hefty damage. Read up on weapon stats for our current rifle.

Sniper is OP.
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Re: Classy Classes

Postby Tek2 » Sun Jun 24, 2012 3:01 pm

ZaPhobos wrote:Double the power of regular rifle? The only shot that won't kill you in one hit would be a limb shot, and even then, you take hefty damage. Read up on weapon stats for our current rifle.

Sniper is OP.

Maybe you should read the weapon stats of rifle because 2 bodyshots ain't a kill. =)


Now back to topic. I think custom loadouts would work better than set classes.
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Re: Classy Classes

Postby Articsledder » Sun Jun 24, 2012 3:39 pm

Too much. If classes are added it would be much better to let people chose varying items based on some kind of weight system.
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Re: Classy Classes

Postby finchdude123 » Fri Jul 06, 2012 3:23 am

For the captains/leaders there should be a co-captain. Also should be a class called assain, and they have a special skin to blend in to the backgrounds. Like when they're near the enemy intel they get green/blue skin to sneak.
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Re: Classy Classes

Postby Clint » Fri Jul 06, 2012 1:18 pm

Balance ? where you see balance actually. You have 3 weapons choices, and only smg is taken (and some rifle) shotgun is useless.


Its better for balance to add more variable, cause at this moment, weapon choice is unbalanced.

(And the server could choose if they activate class or not, and why not, each server could create class he want)
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Re: Classy Classes

Postby ChaosTLW » Fri Jul 06, 2012 6:25 pm

Clint wrote:Balance ? where you see balance actually. You have 3 weapons choices, and only smg is taken (and some rifle) shotgun is useless.


Its better for balance to add more variable, cause at this moment, weapon choice is unbalanced.

(And the server could choose if they activate class or not, and why not, each server could create class he want)

More weapons would only make things even more unbalanced.
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Re: Classy Classes

Postby Tigershield » Thu Jul 19, 2012 9:00 pm

No classes, Simple as that.
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Re: Classy Classes

Postby kelin » Sun Jul 22, 2012 5:27 am

i agree, ace of spades is a cross between team fortress 2 and mine craft but has little resemblance to team fortress 2,the only thing that is similar in ace of spades is that there are guns. ace of spades needs more classes, weapons and abilities to seem more like team fortress 2.

i would suggest that the binoculars on the scout are used to spot enemies like in bf2 where the location of an enemy is located as a red dot on the mini-map

each class should have a different melee weapon like in tf2, eg: medic: shock paddles, engineer: wrench/blowtorch, commando: utility knife

also the classes need to be more balanced the scout is over powered, otherwise this is a good suggestion
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Re: Classy Classes

Postby ugotpiez » Sun Jul 22, 2012 8:27 am

No! Classes! If you want classes, go play Team Fortress 2.
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Re: Classy Classes

Postby Eagle7 » Tue Jul 24, 2012 3:50 am

Gorman wrote:No classes please.

I want to be able to choose how I play and what I use, and not conform to some silly stereotypes.


i agree
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