Gorman wrote:I don't understand, you clam 100% accuracy with semi and yet claim that even when you try your best your accuracy with the SMG is only 66%?
No I didn't. I said for every bullet that hits, 2-3 will, by function, miss. And no, its not just recoil, the SMG inherently does not shoot straight 100% of the time. Even scoped on a motionless target, there is a good chance the bullet will simply miss the target.
Even with my best accuracy I am only ever one of the players with the most kills on the map. So I think I have a little authority in saying that, despite my good accuracy, the SMG always runs low on ammo fast, and that is is always because it takes way more bullets to kill one person than a rifle.
Previously by calculating equal hit ratios I showed that SMG has only marginally less kills while reloading less and shooting faster (ie it can make more kills per second compared to rifle, as a trade for having slightly less kills/total ammo).
It has much less potential kills than the rifle because the SMG has lots of inaccuracy built in. Most of the bullets get wasted, not to mention, since they do much less damage, it takes much more of them to kill.
Normally 3-5 bullets are needed to kill, half of those will probably miss. So, in generous terms, the best 1 clip could get you is 3-5 kills. Even assuming some extra bullets will miss due to recoil, and some will hit the head more often than not. Meanwhile, a rifleman can pretty much guarantee around 8-9 kills a clip if he is being careful, despite having "less" ammo, and he can shoot comfortably at any range.
Now you attempt to be rigging the variables claiming that SMG is by nature extremely inaccurate? How about we cut to the chase and you tell me that SMG is only 1% accurate and therefore should have at least 200 times the ammo of the semi.
I'm not rigging anything. I am saying your math is useless. Sure, that is what is theoretically possible, but it has no practical application.
Actually disregarding logic is called "being illogical", I am not sure what you are trying to say about variables, but I can assure you that his disregard for logic is a constant.
This has nothing to do with "logic". You just use a bunch of bullshit math and then when I say it's crap you call me "Illogical". No, the "math" is flawed, because its assuming impossible performances and failing to account for other factors, like the fact the SMG is inaccurate.
Please let us consider the rate of kills too;
SMG: 5 kills per second
Semi: 2 kills per second
SMG time for full kills: 10 seconds / 50 kills + 7.5 seconds
Semi time for full kills: 30 seconds / 60 kills + 12.5 seonds
You propose raising the time for full kills to;
13 seconds / 60 kills + 10 seconds
I don't think it is fair that SMG be allowed to kill more than twice as fast as the semi, plus retaining its ability to destroy blocks, suppress, and kill more and faster without as many reloads.
See this? It's bollocks. All of it. The SMG can't kill 5 people in 1 second. It can't even kill 5 people in 1 clip except under maybe extremely favorable circumstances.
The rifle could at least manage 1 kill in 1 second, since it only requires a head shot and is 100% accurate disregarding the recoil.
It doesn't matter than the SMG can kill "twice as fast" (which really, it can't) if the SMG runs out of ammo after a few kills. A dedicated sniper could amass twice as many kills just sitting in a tower, safe from SMG shooters. Or in their face, it doesn't matter since the head hitbox is so big rifle guys can compete with SMGs even at short range because their guns do so much damage but they still have a high ROF.