CommandoDude wrote:You have an outrageously high to-hit calculation.
15 kills per mag is simply impossible.
In fact, even being super frugal with ammunition, its difficult to get 10 kills with all the mags, not just one. Even assuming a close quarters map where you can reliably hit with every single bullet, 1 mag will never net more than 10 kills, and probably not even 5.
A rifle can reliably say "1 shot 1 kill" since a headshot with a rifle is very easy. It takes 2 headshots with an SMG for 1 kill, and thats with inaccuracy.
I don't understand, you clam 100% accuracy with semi and yet claim that even when you try your best your accuracy with the SMG is only 66%?
Previously by calculating equal hit ratios I showed that SMG has only marginally less kills while reloading less and shooting faster (ie it can make more kills per second compared to rifle, as a trade for having slightly less kills/total ammo).
Now you attempt to be rigging the variables claiming that SMG is by nature extremely inaccurate? How about we cut to the chase and you tell me that SMG is only 1% accurate and therefore should have at least 200 times the ammo of the semi.
Please, you are being ridiculous.
Build wrote:Gorman wrote:Um... Well if you want to blatantly disregard logic/maths then you can derive everything.
Thats called a variable.
Another clip/mag for the smg seems reasonable. Especially considering most people will die before they ever get to use it. Not to mention that an smg user is also easier to find on the minimap then either other gun.
In this case I'd say Practicality beats Theory.
(Btw Didn't most people say the Smg was for rookies? Smg spammers anyone?)
Actually disregarding logic is called "being illogical", I am not sure what you are trying to say about variables, but I can assure you that his disregard for logic is a constant.
So your premises are:
- SMG users die before they run out of ammo
- SMG users are easier to find on the map
And your conclusion is:
- SMG needs more ammo
I am sorry, but I am having serious problems following your chain of thought.
Please let us consider the rate of kills too;
SMG: 5 kills per second
Semi: 2 kills per second
SMG time for full kills: 10 seconds / 50 kills + 7.5 seconds
Semi time for full kills: 30 seconds / 60 kills + 12.5 seonds
You propose raising the time for full kills to;
13 seconds / 60 kills + 10 seconds
I don't think it is fair that SMG be allowed to kill more than twice as fast as the semi, plus retaining its ability to destroy blocks, suppress, and kill more and faster without as many reloads.