mikuli wrote:DeathEnhanced wrote:OR simply use a scope such as....
With the notches representing distance, and each notch becomes accurate as a cross hair over a certain corresponding distance.
http://www.ptassassinselite.spruz.com/u ... 373542.jpg
Well in the case of those dots, they're Minutes of Angle dots or milliradian dots rather than a direct rangefinding utility even though that's their function. Using the information from the mil-dots allows the shooter to calculate the distance to the target, given that he knows the size of the target.
The PSO-1 is an optic with a direct indicators of trajectory end points over 50 or 100 meter intervals, complete with a rangefinder image for a 170cm tall target (iirc, grain of salt). Commonly found on SVD's as the standard issue optic, aka "dragunov scope".
Ive made one of those. I suppose it would make scope creation much more difficult as you would have to test ranges and distances in-game to make accurate measurements.
Then again if bullet drop was implemented wouldn't bullet drift or bullet lag be added too? (such as guy far away is running, you have to aim ahead of him)
Then again the rifle would need to be WAAAAAY more powerful then it currently is, because NOBODY would want to use it if it took a good 7 seconds minimum to line up a shot and not kill a guy in 2 hits.