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Helicopters, boats, AA. (Better Explaination)

Got a great new idea for the game?

What Do you Think of these ideas for vehicles?

Yes, it could work.
84
80%
No, please tell what could be changed.
11
10%
Maybe, if you have other ideas please share.
10
10%
 
Total votes : 105

Re: Helicopters, boats, AA. (Better Explaination)

Postby TRYxHARDERxPANTS » Wed Apr 04, 2012 4:05 am

Putin- No. The 3x3 destruction from the AA explosion could be turned off, and it has a 30-75 degree axis so it cant destroy many low buildings anyways.

Valor- Its just more voxels in a model, running some code. It would not be computer intensive i suppose, and Mat^2 might add the OpenGl Client to use GPU acceleration, making the game run faster for most computers. I'm not very tech savvy though but i'm pretty sure you would still be able to run AoS up to speed.

Diggy- Flak cannons would I think in my opinion work because, Good base defense, Hard to destroy, and an anti camping weapon. It would be annoying trying to have to aim for the heli with an SMG, and if it was your only defense against flying vehicles you could be easily camped if there were not many people on the server.
The boats are opposite however, Driver in the back, 3 passengers in the front that can shoot out with their guns. No mounted machine gun, as it can be used for a camping weapon.

TheSidodias- Manually, and if the view distance is increased/map size maybe about 5 units on the map grid. Maybe less as there is Bullet drop for the AA because the shell is so heavy.
Last edited by TRYxHARDERxPANTS on Thu Apr 19, 2012 3:02 am, edited 1 time in total.
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Re: Helicopters, boats, AA. (Better Explaination)

Postby TheSifodias » Wed Apr 04, 2012 4:37 am

Kind of see how it can be abused as an foot soldier killer. Place 1 block under the terrain so the end of the cannon is slightly above the ground and fire.
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Re: Helicopters, boats, AA. (Better Explaination)

Postby Jagira » Wed Apr 04, 2012 6:49 am

how would u go up and down in a helicopter
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Re: Helicopters, boats, AA. (Better Explaination)

Postby bobbotheclown » Wed Apr 04, 2012 7:11 am

seeing you clearly have played battlefield 3, as your sig states. it should be similar to that game.
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Re: Helicopters, boats, AA. (Better Explaination)

Postby ViCtorY » Wed Apr 04, 2012 10:36 am

Well i have one question.
What about spawn rates of these helicopters,boats ?
I think the best idea would be you get 10 kills without dying and BAM.
write /spawn for more spawning instructions.
If you want to spawn a helicopter write /spawn helicopter
If you want to spawn a boat write /spawn boat
You just spawned a Helicopter ! Press U to sit in.
and in helicopter commands
You are the driver !
You are the passenger !
You are the gunner !
So i think that would be nice ?
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Re: Helicopters, boats, AA. (Better Explaination)

Postby ChaosTLW » Wed Apr 04, 2012 5:11 pm

ViCtorY wrote:Well i have one question.
What about spawn rates of these helicopters,boats ?
I think the best idea would be you get 10 kills without dying and BAM.
write /spawn for more spawning instructions.
If you want to spawn a helicopter write /spawn helicopter
If you want to spawn a boat write /spawn boat
You just spawned a Helicopter ! Press U to sit in.
and in helicopter commands
You are the driver !
You are the passenger !
You are the gunner !
So i think that would be nice ?



No. Killstreaks are bad. It would be way better to just have a separate spawn timer on the Choppers and Boats.
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Re: Helicopters, boats, AA. (Better Explaination)

Postby TRYxHARDERxPANTS » Wed Apr 04, 2012 11:18 pm

Right. My point exactly ChaosTLW.
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Re: Helicopters, boats, AA. (Better Explaination)

Postby PlasmaBunny » Thu Apr 05, 2012 2:21 am

For the anti air gun id prefer the BOFORS just sayin :p
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Re: Helicopters, boats, AA. (Better Explaination)

Postby TRYxHARDERxPANTS » Thu Apr 05, 2012 4:52 am

PlasmaBunny wrote:For the anti air gun id prefer the BOFORS just sayin :p


I think I should have done more research on the AA gun. I like the Bofors a lot more too. It would seem to fit the game more i guess.

But i don't want to change the OP because it is what the people have voted for. (Flak Cannon) :p

I don't see why someone cant make a mod for it though, i would guess its going to be in a Kv6. file, so it could always be modded in the end. (with different sounds too!)
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Re: Helicopters, boats, AA. (Better Explaination)

Postby TheSifodias » Thu Apr 05, 2012 4:58 am

Let's hope the killstreak helicopter idea does not come through, because that would be a real tragedy in babel servers...
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Re: Helicopters, boats, AA. (Better Explaination)

Postby CommanderCody » Thu Apr 05, 2012 8:01 am

man,the babel script wont support vechles, tow and tc wont either
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Re: Helicopters, boats, AA. (Better Explaination)

Postby Iurus » Thu Apr 05, 2012 8:12 am

i'm a tactical sniper defender, in AAgun i'm the boss '-'
i like this suggestion
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Re: Helicopters, boats, AA. (Better Explaination)

Postby Diggy » Fri Apr 06, 2012 12:59 am

wow tryharderpants, you actually answered my question in an educated manner... on the internet. good job
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Re: Helicopters, boats, AA. (Better Explaination)

Postby TRYxHARDERxPANTS » Thu Apr 19, 2012 2:54 am

Cody- It could be redesigned for Vehicles, and on babel, only boats would be used. No AA or Choppers.
Tow is one of my personal favorites, and if 64 players come into play there should definitely all 3 vehicles. Just imagine a chopper trying to land at the last outpost, while being shot at by 20 players, where they quickly hop out and build a wall or trenches. I have no idea what TC is tho.

Iurus- Ill be sure to land my Chopper on the AA gun to crush it, and you in it >:D

Diggy- Lol. Thanks i guess. :P
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Re: Helicopters, boats, AA. (Better Explaination)

Postby CommanderCody » Fri Apr 20, 2012 4:08 am

not babel,boats would make it too easy to travel to the enemy base and destroy the tower (because of the speed of the boat)
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