MegaDeuce wrote:A superEasy way to make the blocks stronger is just to give the player MORE of them. If you had 500 blocks you could build a helluva sturdy fort, compared to what you can make with 50.
Near the tent-base you get epicStructures, but they're useless because they're AT the tent-base. A much higher block limit would have us seeing big-ass forts on the front lines. NOW who's wasting time with their buildings??
Hahaha, I see your point, MegaDeuce. However, the 50 block is an arbitrary limit set. I don't even think the VOXLAP engine can support 500 blocks or anything above 100 as far as I know. Sure, you might be able to build a helluva sturdy fort but that's not the point of this game. You could spend too much time building it instead of using it for its actual purpose.
In fact, I've seen some lovely forts on the classic Goon Haven 1 map.
Also, 50 blocks encourage people to use teamwork and build together. The Tower of Babel gamemode would be an excellent example to show people why we don't need
500 blocks. The stronger block suggestion comes from the gun damage nerf, which made griefing easier.
MrHaaaaaaxFF wrote:What about big ass swastikas and big ass pen*ses?
No.
Don't think of them as obsidian-styled Minecraft-type blocks. And I thought we had the ability to ban/votekick people?
Maybe you should play more often on some well-admin'd servers.
On the other hand, think about griefing. Weaker blocks = wiping a fort down more easily, perhaps more quicker than a person's ability to vkick them off? Just some things to think about.
Fluttershy wrote:But yes, despite Ben thinking its ok to up bullet/block damage because of click and drag, it isnt.
I don't know if half the players know how to click and drag build. I spent a couple of minutes explaining it to this guy on a server the other day.
All suggestions have its ups and downs. I'm aware of most of them, but I'd still like to read them and discuss. :)