by killerpenguin » Wed May 30, 2012 9:02 pm
The only realistic weapon we should add to AoS is a deployable heavy machine gun and a pistol (also mortar, but I'll leave that one alone since I've seen some pretty good suggestions for a mortar out there).
HMG: Same accuracy and damage as rifle. Has a 50 round magazine, with two extra magazines. Takes 3 hits on a block to destroy it. It fires slightly slower than the SMG. Recoil is very high, like that of the SMG. However, its weakness is that it is deployable. It takes 2 seconds to deploy and pick back up. Also, before use, the player must wait 1 second - the "readying time" of the weapon. It also has a 2 second reload time. The carrier of the HMG also has the limitation of not being able to carry any other weapon except a pistol (see below). Also, the HMG carrier only has 25 blocks and has no grenades.
This makes the HMG class extremely defensive. It is good at tying down key locations but is bulky to move around and the carrier is very vulnerable. Also, the carrier must rely on others to build fortifications.
Pistol: 60 head damage, 30 body damage, and 15 leg damage. Fires slightly faster than the rifle. Has 7 rounds in a magazine and 14 extra. It also has the accuracy of the .54 rifle. It has the recoil per shot of the SMG - it fires slower, so there is less recoil overall. The idea is that it is decent in last-ditch scenarios but will be outclassed by almost any weapon in any situation other than a desperate last stand at a fortified position.