With the talk about Ben adding mortars, here’s a simple concept on how they work.
Mortars will spawn near each other near the teams base. (In TC at their starting base). 0-6 will spawn, depending how the server sets it up, with the default being 2.
To use a mortar, you walk up to it, and inside a certain zone, maybe 2-3 blocks around it you will enter aiming mode. Aiming mode gives a simple X and Y axis adjuster which you can slide using the arrow keys. The max range of a mortar is 3.5-4 Grid squares, or about 2 fog ranges.
The X adjuster ranges between -10 to 10, with -10 being the far left and 10 being the far right.
The Y axis adjuster ranges from 1 to 15, Grid is 1 map grid.
1: .5 Grid
2. .75 Grid
3. 1 Grid
4. 1.25 grid
5. 1.5 grid
6. 1.75 grid
7. 2 grid
8. 2.25 grid
9. 2.5 grid
10. 2.75 grid
11. 3 grid.
and so on.
Both of these are slider bars however, meaning you can get in between the ranges.
COMMUNICATION
Players could also chose to have a radio on the weapon select screen. There would be a max 5 radios, however members of your team have the ability to “Job kick†you from it to prevent misuse. This radio would open up a map where you mark a spot where you would like a mortar strike. When the mortar operator opens there map this same map appears. They can then close it and adjust the area of attack.
The mortars rate of fire would be similar to the shotgun, maybe slower, as real mortars had a pretty high rate of fire. There would be about a 1 second whistling noise before it hit, where it would explode on impact.
Shells will penetrate through 1 block ceilings before exploding, and have a damage area slightly higher then the Grenade, with much more block breaking capability (similar to that of creepers or TNT in minecraft)
Enemies too far away? Then pick up the mortar! Hitting it with the spade WHILE NOT IN USE will put it on your shoulder. You will have no weapons at this time, and will move at a speed in between running and walking.
Anything I left out? Please give constructive criticism.