kmaj wrote: Pasrdonn my grmnar, butg i'm writingh whjle masking a faxcepalmm.
Build wrote:So I'm assuming pop-up numbers or something similar would fit here? Those numbers being in porportion to the fog and show up over bricks.
Alternate would be a sound that is quieter the father away the target. A combination of both seems probable as well.
Build wrote:So I'm assuming pop-up numbers or something similar would fit here? Those numbers being in porportion to the fog and show up over bricks.
Alternate would be a sound that is quieter the father away the target. A combination of both seems probable as well.
Build wrote:@Gorman: It fits the post, we already know you hate the idea so stop spamming it to death.
AlexKirchu wrote:Interjection.
Hit markers? Personally? No. This isn't CoD, as many people have already said.
However, for server side hit detection? YES. This would eliminate lag and hackers.
As for the blood, may I say that sometimes I shoot someone in the head, I see the blood, yet they don't die. So blood isn't that good of an indicator. Plus, sound? What sound? If I'm shooting at someone far away, I can't hear my shots hitting them or them dying.
Just watch for a red line on the killfeed, it mean's you've either killed someone or you've been killed (with the latter hopefully possible for you to be aware of).
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