I so killed him.
That was so lag.
Hacker. I so shot you.
Those are very popular quotes I see. The only way to find out if they are true is if hit markers were added. You would be able to identify a poor shot from lag. Find out if you really did hit that player.
For example, I'm playing on Goon Haven 1. I have the semi and am camping. I'm on green and it's dark. First shot, I assume it's a hit. Second shot, I assume it's another hit. Last shot and I assume he should be dead. The only problem is, he isn't. Confused as I am I get killed.
With hit markers I would of known if I had it him. Same goes with other weapons. With grenades you could find out if that person dealt damage across the map.
Summary:
-Weapon Hit Markers
-Moddable
- Size Adjusted on Damade
With this those quotes will be no more. Hit markers would make a great advantage as well.
Here is a picture for those who don't know what a hit-marker is. If you have played the recent first person shooters you should be very familiar.
As you see in the picture, there are four cross hairs. In the middle would be your target. Sometimes the target covers your enemy, so you don't know. They usually pop up, decrease, and fade away.