TheGeekZeke101 wrote:
Well with:
-Shooting/Reloading
-Airstrikes
-Walking
-Headshots
Hearing the ding could be a little hard
have you played tf2? the ding is not at all hard to pick out amongst gunfire and explosions.
Fezz wrote:+1
simply because i hate it when i can't kill someone (in the fog) when i clearly hit him
Gorman wrote:Fezz wrote:+1
simply because i hate it when i can't kill someone (in the fog) when i clearly hit him
If you miss this will still make you miss. It's not homing bullets, it just tells you when you do hit.
Kind of like the killfeed for semi users...
USABxBOOYO wrote:I don't understand why anyone would think this makes the game easier. It doesn't. It just makes the game less confusing. I'm pretty sure most FPS games have a system like this, why Ben chose to omit one is beyond me.
Fezz wrote:Gorman wrote:Fezz wrote:+1
simply because i hate it when i can't kill someone (in the fog) when i clearly hit him
If you miss this will still make you miss. It's not homing bullets, it just tells you when you do hit.
Kind of like the killfeed for semi users...
DUH :l I know that. But it makes me rage when it looks like I clearly hit him but it was a miss.
Potassium wrote:For those of us unfamiliar with the concept of error, it would also be ever so useful in situations where one might be shooting for exposed legs or taking blind shots at towers. Both scenarios host issues only present in-game due to limitations like fog and disappearing bodies. The inclusion of hit markers wouldn't cause AoS to be any less war-like.
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