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Hit Markers

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Re: Hit Markers

Postby SIMOX » Sun Jan 01, 2012 1:14 am

So it's COD again? Though I don't need such useless feature. Headshots FTW!
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Re: Hit Markers

Postby Terminal » Sun Jan 01, 2012 6:53 am

TheGeekZeke101 wrote:
Well with:

-Shooting/Reloading
-Airstrikes
-Walking
-Headshots

Hearing the ding could be a little hard


have you played tf2? the ding is not at all hard to pick out amongst gunfire and explosions.
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Re: Hit Markers

Postby Walshy » Sun Jan 01, 2012 3:06 pm

+1 because it isn't from Call of Duty it is from any game that I have ever played, well fps game that I have played.
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Re: Hit Markers

Postby TheGeekZeke101 » Sun Jan 01, 2012 5:04 pm

have you played tf2? the ding is not at all hard to pick out amongst gunfire and explosions.


Nope as a matter of fact. The point is with all the commotion it would be totally useless.
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Re: Hit Markers

Postby Fezz » Sun Jan 01, 2012 5:47 pm

+1
simply because i hate it when i can't kill someone (in the fog) when i clearly hit him
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Re: Hit Markers

Postby Articsledder » Sun Jan 01, 2012 5:54 pm

IMO it would be nice, but it just takes away from the confusion of war. Every time we get something that "makes the game easier" we loose some of the realism. I wouldn't be opposed to a miniature "hitfeed" for you only under the minimap however. IMO it should be disabled by the server, and not the player.
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Re: Hit Markers

Postby Gorman » Mon Jan 02, 2012 1:31 am

Fezz wrote:+1
simply because i hate it when i can't kill someone (in the fog) when i clearly hit him

If you miss this will still make you miss. It's not homing bullets, it just tells you when you do hit.

Kind of like the killfeed for semi users...
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Re: Hit Markers

Postby USABxBOOYO » Mon Jan 02, 2012 5:37 pm

I don't understand why anyone would think this makes the game easier. It doesn't. It just makes the game less confusing. I'm pretty sure most FPS games have a system like this, why Ben chose to omit one is beyond me.
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Re: Hit Markers

Postby Fezz » Tue Jan 03, 2012 8:46 pm

Gorman wrote:
Fezz wrote:+1
simply because i hate it when i can't kill someone (in the fog) when i clearly hit him

If you miss this will still make you miss. It's not homing bullets, it just tells you when you do hit.

Kind of like the killfeed for semi users...


DUH :l I know that. But it makes me rage when it looks like I clearly hit him but it was a miss.
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Re: Hit Markers

Postby TheGeekZeke101 » Tue Jan 03, 2012 9:54 pm

USABxBOOYO wrote:I don't understand why anyone would think this makes the game easier. It doesn't. It just makes the game less confusing. I'm pretty sure most FPS games have a system like this, why Ben chose to omit one is beyond me.


Exact point of this thread. Thought Ben should get someone telling him about it.
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Re: Hit Markers

Postby Gorman » Wed Jan 04, 2012 5:56 pm

Fezz wrote:
Gorman wrote:
Fezz wrote:+1
simply because i hate it when i can't kill someone (in the fog) when i clearly hit him

If you miss this will still make you miss. It's not homing bullets, it just tells you when you do hit.

Kind of like the killfeed for semi users...


DUH :l I know that. But it makes me rage when it looks like I clearly hit him but it was a miss.

I think the real question is why are you shooting to wound instead of shooting to kill @_@
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Re: Hit Markers

Postby USABxBOOYO » Thu Jan 05, 2012 8:44 pm

It's called human error.
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Re: Hit Markers

Postby Potassium » Fri Jan 06, 2012 12:32 am

For those of us unfamiliar with the concept of error, it would also be ever so useful in situations where one might be shooting for exposed legs or taking blind shots at towers. Both scenarios host issues only present in-game due to limitations like fog and disappearing bodies. The inclusion of hit markers wouldn't cause AoS to be any less war-like.
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Re: Hit Markers

Postby mikuli » Fri Jan 06, 2012 12:56 am

I am much more in favor of hitsounds. High-pitch ding for a headshot, low-pitch for a bodyshot. Visual cues mess with your sight picture and add clutter to your field of view.
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Re: Hit Markers

Postby Gorman » Fri Jan 06, 2012 8:41 am

Potassium wrote:For those of us unfamiliar with the concept of error, it would also be ever so useful in situations where one might be shooting for exposed legs or taking blind shots at towers. Both scenarios host issues only present in-game due to limitations like fog and disappearing bodies. The inclusion of hit markers wouldn't cause AoS to be any less war-like.

I am sceptical. Are hits beyond fog possible?
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