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My List of Ideas (Extra Classes, Traps, Ammo, etc.)

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My List of Ideas (Extra Classes, Traps, Ammo, etc.)

Postby SDiederick » Sun Feb 12, 2012 9:42 pm

This is my list of things that should be added to Ace of Spades:
1. Addition of a primary deploy-able machine gun
2. Going on top/near/close to a weapon recovers 25% max ammo for all items except for blocks and grenades
3. Grenades can be thrown back
4. Smoke grenades? in the grenade slot
5. Doors/Entrances, panels?, ladders, etc.
6. Traps?(fake blocks that break when stepped over, spike blocks that do lots of damage, mine blocks that explode?, etc.)
7. Plan A: Addition of extra classes:
Heavy class- machine gun that is deploy-able, spade, 50 blocks, 3 grenades
Builder class- pistol, spade, 75 blocks and has 25 traps(10 fake blocks, 10 spike blocks, 5 mine blocks)
Medic class- pistol, spade, 14 pills, 4 health kits, 50 blocks
Plan B: Being able to pick-up dropped weapons(which gets rid of idea #2)
8. A good anti-cheat/banning system(steam integration?)(This should be added when/if the game stops being free)
9. A main menu with a server browser and options
10. A official "creative mode" where people can build a map together?
11. Optional Hardcore Mode:
1.Small bleed-out(bleeding that causes health to drain) upon damage(For a few seconds only)

That's pretty much it but more might be added/removed ;)
Last edited by SDiederick on Thu Feb 16, 2012 1:35 am, edited 39 times in total.
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Re: My List of Ideas (Classes, Map, Weapons, etc.)

Postby ChaosTLW » Sun Feb 12, 2012 10:23 pm

SDiederick wrote:This is my list of things that should be added to Ace of Spades:
1. Enemies appear on the map/radar for a few seconds if they shoot no,if you shoot,your tracers appears on the map
2. The ability to go prone not necessary,but,hei
3. Modernization of guns/game(Rifle replaced by Sniper, Iron sights to scopes, addition of assault rifles, etc.) no
4. Smg becomes slightly more accurate no
5. Going next to a weapon recovers ammo only if it is the same weapon (e.g you only recover ammo for your rifle if you go next to a rifle,not a shotgun. And it should have a small animation,like in AC,to make it more balanced.
6. Grenades can be thrown back no
7. Addition of different classes: no,it is impossible to implement classes without making one of em dominate,or to make some of em complete junk.
Sniper class- Regular stats with a sniper
Scout class- Fastest but weakest class with smg/sawed-off shotgun
Builder class- Regular stats with shotgun and 50 more blocks
Assault class- Slightly more health and slightly slower with assault rifle
Heavy class- Has the most health but is the slowest with a machine gun that is deploy-able
Medic class- Fast class with slightly more health with a pistol, 15 pills, 5 health kits, 25 blocks and no grenades

That's pretty much it but more might be added ;)
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Re: My List of Ideas (Classes, Map, Weapons, etc.)

Postby IrishElf » Sun Feb 12, 2012 10:33 pm

2. The ability to go prone
Only suggestion you made I like.

7. Addition of different classes:
Sniper class- Regular stats with a sniper
Scout class- Fastest but weakest class with smg/sawed-off shotgun
Builder class- Regular stats with shotgun and 50 more blocks
Assault class- Slightly more health and slightly slower with assault rifle
Heavy class- Has the most health but is the slowest with a machine gun that is deploy-able
Medic class- Fast class with slightly more health with a pistol, 15 pills, 5 health kits, 25 blocks and no grenades


No, No, No, and NO! Classes will either be horribly imbalanced or utterly useless. There is no middle ground.

Smg becomes more accurate
No, it's already borderline OP'd as is.

3. Modernization of guns/game(Rifle replaced by Sniper, Iron sights to scopes, addition of assault rifles, etc.)
5. Going next to a weapon recovers ammo
6. Grenades can be thrown back
I hope you're trolling.
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Re: My List of Ideas (Classes, Map, Weapons, etc.)

Postby SDiederick » Sun Feb 12, 2012 10:55 pm

Removed/changed some stuff also noticed that this is a WW2 kind of game
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Re: My List of Ideas (Classes, Map, Weapons, etc.)

Postby ChaosTLW » Sun Feb 12, 2012 11:08 pm

2. Tracers become smaller

No,they are already 1 voxel thick.


8. Doors, panels, ladders, etc.

Ladders:Yes.
Doors:No.
Panels:What?


5. Addition of a quick reloading double-barreled shotgun


Why have multiple copy weapons with no purpose?Only difference between this and the shotty we have now is ammo count and reload speed.


10. A good anti-cheat system(steam integration?)

Sure,if possible...
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Re: My List of Ideas (Classes, Map, Weapons, etc.)

Postby SIMOX » Sun Feb 12, 2012 11:19 pm

Bad suggestion
Good suggestion
???

1.Enemies appear on the map/radar for a few seconds if they shoot
2. Tracers become smaller
3. The ability to go prone
4. Smg becomes slightly more accurate(like barely noticeable)
5. Addition of a quick reloading double-barreled shotgun
6. Going next to a weapon recovers ammo - Be more specific
7. Grenades can be thrown back
8. Doors, panels, ladders, etc.
9. Addition of different classes:
10. A good anti-cheat system(steam integration?)
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Re: My List of Ideas (Classes, Ammo, doors etc.)

Postby SDiederick » Sun Feb 12, 2012 11:48 pm

Thanks for the feedback, some changes have been made
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Re: My List of Ideas (Classes, Ammo, Grenades, etc.)

Postby ChaosTLW » Sun Feb 12, 2012 11:54 pm

2. Aiming with sights increases accuracy(to make the game more realistic)

Yeeeeah,because when you aim down your sights in real life it auto-increase it accuracy.

3. Addition of a deploy-able machine gun

If implemented right...

6. Smoke grenades?

Sure,but from what I know,it could create massive amounts of lag.

8. Traps?

Be more specific,please.
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Re: My List of Ideas (Classes, Ammo, Grenades, etc.)

Postby SDiederick » Mon Feb 13, 2012 12:22 am

I had elaborated on traps and added to the builder class

Edit: By the way, I get most of my ideas from TF2, DOD:S, Minecraft, The Vietnam War and WWII :P
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Re: My List of Ideas (Classes, Map, Weapons, etc.)

Postby Reriiru » Mon Feb 13, 2012 3:45 am

SDiederick wrote:Removed/changed some stuff also noticed that this is a WW2 kind of game

Well the game is more like about WW1.
I am russian brony and warhammer-fag. I also have bad case of "Why doesn't this crap works like it suppoused to?". Deal with it.
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Re: My List of Ideas (Classes, Map, Weapons, etc.)

Postby Gorman » Mon Feb 13, 2012 3:52 am

1. Why
2. No - guns do not magically become more accurate when scoped in...
3. As a primary weapon? As a bonus? As a map feature?
4. "Next to a weapon" ???
5. No, pointless
6. Perhaps, but once again, as a secondary? As a bonus? etc
7. No
8. Maybe, already discussed elsewhere
9. No classes
10. No matter what you will get cheaters.
11. Next version has this
12. Set damage off on the server config
13. What? Please explain.

Reriiru wrote:
SDiederick wrote:Removed/changed some stuff also noticed that this is a WW2 kind of game

Well the game is more like about WW1.

Official game theme is "between WW2 and Vietnam"
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Re: My List of Ideas (Classes, Map, Weapons, etc.)

Postby Reriiru » Mon Feb 13, 2012 4:00 am

Gorman wrote:Official game theme is "between WW2 and Vietnam"

Meh, this game was always WW1's trench war simulator, no matter what Ben say.
I am russian brony and warhammer-fag. I also have bad case of "Why doesn't this crap works like it suppoused to?". Deal with it.
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Re: My List of Ideas (Classes, Map, Weapons, etc.)

Postby Gorman » Mon Feb 13, 2012 4:04 am

Reriiru wrote:
Gorman wrote:Official game theme is "between WW2 and Vietnam"

Meh, this game was always WW1's trench war simulator, no matter what Ben say.

Even if it once was, it certainly isn't now.
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Re: My List of Ideas (Classes, Traps, Ammo, etc.)

Postby lolpwned23 » Mon Feb 13, 2012 6:06 am

Ladders would be extremly helpful, also a builder class would be nice

I would like to see something like trap blocks and a multi person map builder
(V)(;,,;)(V) whoopwhoopwhoopwhoopwhoop
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Re: My List of Ideas (Classes, Traps, Ammo, etc.)

Postby Reriiru » Mon Feb 13, 2012 6:17 am

lolpwned23 wrote: a builder class would be nice

Any class whould be bad in this game. It is not battlefield, this game is not suppoused to have any classes. Also, ladders whould be nice for sure.
I am russian brony and warhammer-fag. I also have bad case of "Why doesn't this crap works like it suppoused to?". Deal with it.
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