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vezok wrote:The smg is obviously better than the rifle. People think the rifle is better because it is what the more experienced players use. The problem with the smg is that it requires zero skill to use. That way, any noob can kill a pro.
Personally, I don't like it when noobs can beat pros.
Prior to .75, the SMG was much less popular than the semi. It was a
very popular weapon immediately after .75, when its damage was increased. Now, two month after the release, the SMG and the Semi equal out, leaving the Shotgun the runt of the litter.
I think Ben should balance it out so that the guns are best at the range they were build for. Shotguns excel in close-range. SMG in medium range, and Semi in long range. All holes could be patched up with a well-build team.
Now, it is very easy for a semi (or an smg) to take out anyone regardless of range. I'm not sure
how to balance this out, but maybe they could:
-Remove/Decrease zooms in all weapons;
-Remove the target.png permanently;
-Increase the recoil for the Semi;
-Decrease damage and accuracy for the SMG; and
-Fix the firing cone of the shotgun, so that most of the shots would most likely land on or around the center.
Basically, weapon balance should be changed so that aiming down the iron sights is an important key skill for weapons and so that weapons are more specialized towards a certain role in the battlefield.
To a Physicist, white and black is the presence and absence of color.
To a Fine Artist, white and black are just shades and tints of color.
To a Painter, any paint that you could get into a can is a color.
THIS color, on the other hand, is #b4d455.