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Arms.

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Arms.

Postby SamGriffiths340 » Sat Oct 06, 2012 2:37 pm

I'd like to see the kv6 folder have "playerarmssmg.kv6" playerarmssemi.kv6" and "playerarmsshotgun.kv6" that would really be helpful. I know you can get around the arms being in the wrong place by building them into the weapon skin but having 3 separate arm files would make life a lot easier.
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Re: Arms.

Postby EssigGurkenFred » Sat Oct 06, 2012 2:40 pm

Yes, this would do work much easier for modders.
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Re: Arms.

Postby Semper » Sat Oct 06, 2012 2:44 pm

EssigGurkenFred wrote:Yes, this would do work much easier for modders.



Yep, this would work. Although in 1.0 arms will already be on the gun.
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Re: Arms.

Postby EssigGurkenFred » Sat Oct 06, 2012 2:49 pm

Semper wrote:
EssigGurkenFred wrote:Yes, this would do work much easier for modders.



Yep, this would work. Although in 1.0 arms will already be on the gun.


Ben just made us able to see them now. They were there the whole time.
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Re: Arms.

Postby SamGriffiths340 » Sat Oct 06, 2012 3:14 pm

Semper wrote:
EssigGurkenFred wrote:Yes, this would do work much easier for modders.



Yep, this would work. Although in 1.0 arms will already be on the gun.


If this is the case I'm going to be a bit ticked of because it will make custom skins almost imposable.
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Re: Arms.

Postby Semper » Sat Oct 06, 2012 3:25 pm

If you know how to adjust pivots it won't.
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Re: Arms.

Postby SamGriffiths340 » Sat Oct 06, 2012 4:13 pm

No, I mean if the arms are built into the weapon then you're going to have to change the arm textures for every weapon you want your skin to be used with.
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