Yakkers wrote:Monsteri wrote:The first thing to do is to remove autoclimb.
At least on 1:1 gradients in a row.
What the hell does that have to do with teamwork?
Even then, autoclimb has no effect on gameplay. All it's doing is saving our thumbs and space bars.
It's nighttime and I'm tired, so I will again copypaste from other forums:
What destroyed the atmosphere and strategy in this game was the autoclimb.
Otherwise it hasn't changed very much.
This image is a bit exaggerated, especially on custom maps, but sure is right.
AoS before autoclimb, AoS after autoclimb.
http://i.imgur.com/efEoy.jpgHonestly, smashing space button was annoying at times, but the autoclimb is just too fast. And not to mention it usually blows your cover, when you accidentally walk a block up. You don't either need to plan your manuevers very much, you just have to run & gun. Everyone lone-wolfs because they need no team, and it is so fast to run across a map that death isn't even any penalty.
Green forts used to be glorious massacre lines - lasting for hours, without blues ever seeing them falling down. People built bridges and tunnels for faster transport, and this became TC mode in itself - they offered the other team so much advantage, that usually all the enemy team forces were used just to bring them down - and this led to forts near the transport systems, oh, it didn't happen every time, but when it did, it was AMUSING.
Now it never happens.
Now there is no need for bridges. No need for tunnels. No need for great Green forts. All because of autoclimb. (and slightly because of the sucky community too).
You don't need bridges, it is easy and fast to move from A to B without any flat route.
You don't need tunnels, no need for intel capture, no need to be in cover from Green fortifications, no need for faster transport.
You don't need big forts, reaching mountains is fast, you need no extra cover.
You don't need to do anything other than running and gunning, even in genmaps.
You don't even need a team around you, it is usually a 1vs1 situation because there are no green forts.
4/5 of this only because of a very little feature, called autoclimb. And yeah, 1/5 the internet kids.
Server hosters play a quite big role in it too, tho, almost all hosting shitty maps.
For the people that were angry about their thumb-medicine bill, duh, they could have just held their space down instead of hitting it.