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m72 LAW

Got a great new idea for the game?

m72 LAW

Postby SnaJperME » Sun Jan 29, 2012 1:32 pm

OK i think about explosive weapons so i tough about a bazooka or rpg-7 but that doesn't fitted in Aos so the m72-LAW from Vietnam war

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This should be a weapon that can be chosen instead of the 3 grenades.
name: M72 LAW ( LAW --> Light Anti-tank Weapon)
ammo: Its a 1 time use rocket launcher so fire and "drop it" 1Rocket
usage: It should be a equipment so you could use a smg , shotgun or semi and if you see a Enemy defense system like bunker - tower -fort you could try to destroy it.
Power - Just like the grenade 3x3x3 destruction and dmg of a Grenade so you will think 3 grenades or m72LAW
Would you like it ?
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Re: m72 LAW

Postby armandux1 » Sun Jan 29, 2012 9:18 pm

Hmmmm, let me think...Crappy range grenades or awesome range rockets, hmmmmmmm...
AoS is NOT Minecraft with guns !!!
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Re: m72 LAW

Postby SnaJperME » Sun Jan 29, 2012 9:52 pm

Grenades are good if you are higher then the enemy or at close range and for over wall (height and etc.) trowing

And the m72-law would have range of 1.5 - 2.0 Fields + The rocket is falling down so you cant aim easily and got the same break and damage as a grenade.
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Re: m72 LAW

Postby KptParker » Tue Jan 31, 2012 9:07 pm

well this is good but im thing like that LAW replace granat or primer weapon, and have only 5 shoot but destruction beter like that 5x5x5 or 4x4x4
war is only for stupid man.... thing man is no fight..... fight is war war is fight... kill have one good thing... kill for honor... famili... and for world....
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Re: m72 LAW

Postby armandux1 » Wed Feb 01, 2012 10:34 am

SnaJperME wrote:Grenades are good if you are higher then the enemy or at close range and for over wall (height and etc.) trowing

And the m72-law would have range of 1.5 - 2.0 Fields + The rocket is falling down so you cant aim easily and got the same break and damage as a grenade.

Well the only problem is that theres no bullet drop, the games guns use hit scan, but other than that seems ok.
Last edited by armandux1 on Wed Feb 01, 2012 2:22 pm, edited 2 times in total.
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Re: m72 LAW

Postby CalenLoki » Wed Feb 01, 2012 1:56 pm

armandux1 wrote:Well the only problem is that theres no bullet drop, the games guns use hit scan, but other than that seems ok.

LAW could use nades mechanics, just with constant, faster acceleration.
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Re: m72 LAW

Postby SnaJperME » Wed Feb 01, 2012 2:07 pm

CalenLoki wrote:LAW could use nades mechanics, just with constant, faster acceleration.

Yeah this is a good idea
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Re: m72 LAW

Postby TheGeekZeke101 » Wed Feb 01, 2012 8:33 pm

This kinda relates to another idea I had- Nade Contact Damage

With this gun, instead of it being one of those "griefer guns" it could be used as helpful equipment. For example, It could hurt a player on contact instead of it hurting on the ticker.

Personally, it would be kinda cool.
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Re: m72 LAW

Postby ChaosTLW » Thu Feb 02, 2012 1:00 am

Zeke,do you mean like,a gun that shoots projectiles only when it hits another player,not blocks?Yeah,that would be cool.
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