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Medics and "Call for medic button"

Got a great new idea for the game?

Re: Medics and "Call for medic button"

Postby Tigershield » Thu Feb 02, 2012 2:10 am

NO KILLSTREAKS.

NO CLASSES

NO AUTO-CLIMB(urh)

We need portable emplacements. For example, The MEDIC emplacement.Or the portable Mortar,MG42.

OR for another idea,

Lets say you build a nice fortication, and you asign that fort as a medic bunker.Something like company of heroes,on the germans side you can place a bunker,and make it a mg42 nest or medic station or repair station.

What if the enemy trows a grenade at you,you need to trow it back(saving private ryan style).

hope its readable
slow is smooth, smooth is fast
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Re: Medics and "Call for medic button"

Postby unclearimage » Thu Feb 02, 2012 6:03 am

Add a block that can heal/ resupply ammo that people can throw down, the shotgun is kinda useless- make it support.
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Re: Medics and "Call for medic button"

Postby Gorman » Thu Feb 02, 2012 7:07 am

ITT: Another "let's copy my favorite game" thread. Please consider that AoS is probably substantially different to whatever game you want to feature steal from. Eg to increase lifespan build cover instead of healing.
Bandage wrote:What if someone's K/D ratio is usually below zero, but still is capable to help the team? We're wasting an another team player opportunity here, so don't just even think about it.

Rewarding the player who is already winning is silly and unfair. But besides that even if you KDR is 0 then you can still help by building.

I don't think support classes fit AoS at the moment without a large overhaul.
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