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Medics and "Call for medic button"

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Medics and "Call for medic button"

Postby AlphaTelamon » Sat Jan 28, 2012 3:06 am

TF2 has medics, and it's a pain to walk all the way to the doghouse (it looks like a doghouse) just to heal or get blocks or bullets. Why not have a 4th gun/class option, which is a bandage or medigun (if you want to copy TF2, sure use a medigun) or something, and if you push J or something like that you automatically call for a medic, and it alerts it on the map, so they can see it. Only YOUR team can see it, and you have to wait 5 seconds before doing it again, to prevent "need a dispenser here"-ish spam. The doghouse could still be there, just in case nobody is kind enough to be a medic.

Who likes my idea?
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Re: Medics and "Call for medic button"

Postby Fluttershy » Sat Jan 28, 2012 3:49 am

Theres a difference between TF2 and AoS youre missing here. people in TF2 can last more than 1-3 shots. In TF2 medic is needed because people can actually take damage for a period of time without dieing (ie, heavy). meanwhile, in aos, most people will die within the first two shots. The most use this class would see is from simply healing fall damage.
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Re: Medics and "Call for medic button"

Postby Build » Sat Jan 28, 2012 4:33 am

Unless said medic had a passive area effect ability Lol.
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Re: Medics and "Call for medic button"

Postby themightycomrade » Sat Jan 28, 2012 11:15 am

Nope, the game is too fast paced for this.
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Re: Medics and "Call for medic button"

Postby Articsledder » Sat Jan 28, 2012 10:43 pm

I think some sort of portable medical help would be nice. There are always the people who do survive the first shot, but end up being useless because they are too afraid to shoot again.
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Re: Medics and "Call for medic button"

Postby Build » Mon Jan 30, 2012 6:09 am

Build wrote:Unless said medic had a passive area effect ability Lol.

What, no one?

I was actually being serious about this, all you'd have to do is stand near the guy and you'd get healed. It wouldn't be very fast but it would be something. Not to mention it wouldn't affect the mentality of players at all.

Come to think of it, passive abilities in place of classes might not be such a bad idea.
... I was gone for a month and came back to a game that hadn't changed a bit.
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Re: Medics and "Call for medic button"

Postby Dakooldog » Mon Jan 30, 2012 6:12 am

I totally agree with this, Medics would be a great adition to the game. Aparently on the old forum, I read that it was "in development" or something like that, to have medics added.
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Re: Medics and "Call for medic button"

Postby IrishElf » Mon Jan 30, 2012 6:28 am

God I hope medics don't get added. They, just like any class system, will either end up useless or horribly unbalanced.
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Re: Medics and "Call for medic button"

Postby Build » Mon Jan 30, 2012 6:32 am

^
Build wrote:Come to think of it, passive abilities that only effect or are affected by teamates in place of classes might not be such a bad idea.
... I was gone for a month and came back to a game that hadn't changed a bit.
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Re: Medics and "Call for medic button"

Postby Monsteri » Mon Jan 30, 2012 7:08 am

Honestly I don't want to see any class kind of medics.

But there was this debate about killstreaks and their rewards, so what if you'd get a medikit which heals 25 hp, but ONLY your teammates (even the dead) after 10 kills in a row?

It'd be one more thingy to encourage teamwork.
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Re: Medics and "Call for medic button"

Postby Bandage » Mon Jan 30, 2012 12:29 pm

Monsteri wrote:Honestly I don't want to see any class kind of medics.

But there was this debate about killstreaks and their rewards, so what if you'd get a medikit which heals 25 hp, but ONLY your teammates (even the dead) after 10 kills in a row?

It'd be one more thingy to encourage teamwork.


No.

Don't create ideas about killstreaks, because they're limited for the better players only.
What if someone's K/D ratio is usually below zero, but still is capable to help the team? We're wasting an another team player opportunity here, so don't just even think about it.

In my opinion, medkits should be a chooseable equipment item between grenades and extra blocks. This way no classes are going to be implemeted, and no unbalanced weapon-item presets are going to happen to be created at all.

Medkit - throwable item, which can be consumed either by you or your teammate. Destroyable by the enemy.
Sounds very fair to me.
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Re: Medics and "Call for medic button"

Postby ChaosTLW » Mon Jan 30, 2012 1:31 pm

I think that it should be a replacement to the grenades.You could choose between:

1 medkit.
1 ammo box.
Grenades.

The medkit could be placed as a block,heals anyone 2 blocks away from it,5 HP per second,for a total of 200 points of healthl,or used on yourself or teammate,by right-clicking,and it would heal to full healthl.Also,if you have one of those in your hand,you can see the healthl of allies if you are in distance to heal him.
You can also pick ir up to re-place it later,but you could only use it as much as you would be able to,if you kept it placed.Like,if someone used 65 points from it,it could only heal more 130,not 200,if placed.Also,it would heal 60 (or 65) instead of full 100.

The ammo box would be similar:You could place it as a block so that anyone 2 blocks away could use it,or use it in yourself to get to full ammo again.
It could be able to reload 10 mags,doesnt matter which weapon,but if it reload 3 shotty mags,it could only reaload 7 smg mags.It a submachinegunner reload 2 more,a rifleman would only be able to reload 5 mags,and a total of 3 grenades.The grenades supply is independant in relation to the other ammo,so,even if 10 full mags are reloaded someone could still get the grenades.

With both,you could only have 1 per time,and ammo box wouldnt reload blocks or other ammo box/medkits.

Anything to improve in my idea?
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Re: Medics and "Call for medic button"

Postby Monsteri » Mon Jan 30, 2012 2:56 pm

Bandage wrote:
Monsteri wrote:Honestly I don't want to see any class kind of medics.

But there was this debate about killstreaks and their rewards, so what if you'd get a medikit which heals 25 hp, but ONLY your teammates (even the dead) after 10 kills in a row?

It'd be one more thingy to encourage teamwork.


No.

Don't create ideas about killstreaks, because they're limited for the better players only.
What if someone's K/D ratio is usually below zero, but still is capable to help the team? We're wasting an another team player opportunity here, so don't just even think about it.

In my opinion, medkits should be a chooseable equipment item between grenades and extra blocks. This way no classes are going to be implemeted, and no unbalanced weapon-item presets are going to happen to be created at all.

Medkit - throwable item, which can be consumed either by you or your teammate. Destroyable by the enemy.
Sounds very fair to me.

? Did you read my post at all ? I said you would be able to give the medikits only to your teammates.

If a good guy gets a killstreak, he throws it to the worse guy who's wounded.
If someone got a killstreak and threw the medikit to an ally, he'd be helping the team, not himself.
And if someone's K/D is below zero (and he doesn't build), of course he is not helping the team as much as those killing a lot, but he's still helping. Dying is a no penalty.

Though I am not against your suggestion either.
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Re: Medics and "Call for medic button"

Postby Bandage » Mon Jan 30, 2012 3:11 pm

Monsteri wrote:If a good guy gets a killstreak, he throws it to the worse guy who's wounded.
If someone got a killstreak and threw the medikit to an ally, he'd be helping the team, not himself.
And if someone's K/D is below zero (and he doesn't build), of course he is not helping the team as much as those killing a lot, but he's still helping. Dying is a no penalty.

Though I am not against your suggestion either.


Though then comes up the problem where a whole team is sucking against the other one. And believe me, I've seen that a couple times, or even more.
It just doesn't work right after all, when you think about it. It's also that do those better players even bother using that medkit thingy if it doesn't affect to themselves at all.
PS: kmaj is a grammarnazi
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Re: Medics and "Call for medic button"

Postby Naneo » Tue Jan 31, 2012 2:55 am

Bandage wrote:
Monsteri wrote:If a good guy gets a killstreak, he throws it to the worse guy who's wounded.
If someone got a killstreak and threw the medikit to an ally, he'd be helping the team, not himself.
And if someone's K/D is below zero (and he doesn't build), of course he is not helping the team as much as those killing a lot, but he's still helping. Dying is a no penalty.

Though I am not against your suggestion either.


Though then comes up the problem where a whole team is sucking against the other one. And believe me, I've seen that a couple times, or even more.
It just doesn't work right after all, when you think about it. It's also that do those better players even bother using that medkit thingy if it doesn't affect to themselves at all.


That's the problem! The teamwork. People don't care about anyone at all but themselves. It makes it really hard to find a good organization in the game and work things out.
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