Note: This forum is merely an archive. It is no longer possible to register or post. - StackOverflow
New Ace of Spades Forums: http://buildandshoot.com/

Manipulate map size

Got a great new idea for the game?

Manipulate map size

Postby CalenLoki » Tue Sep 04, 2012 8:15 pm

AFAIK current map is 256 long x256 wide x64 high (correct me if I'm wrong)
While I understand that simply increasing map size would require each player to download a lot more data, I suggest adding ability to rotate it, so it become 256 long x 64 wide x256 high.

Even better would be option to freely manipulate size of the map as long as it's under certain limit (4194304 blocks, like now) in certain range (choose number from 1024, 512, 256, 128 and 64) so you can have maps like 512x128x64 or 1024x64x64 or 256x128x128 ect. or something small if you want quicker download and don't need any more (i.e. 64x64x64)

Why? To make some game modes even more challenging and fun.
Imagine Babel server where you need to build 4x higher tower
Or hallway so high that you can't see where it ends
Or direct encounter maps (similar to PP or GH) limited with map borders rather than dull water
Or TOW with 24 tents on your way instead of 6
Ect.

What do ye think?

What do ye think?
In pace leones, in bello cervi
User avatar
CalenLoki
Member
 
Posts: 101
Joined: Tue Dec 27, 2011 2:20 pm
Location: Poland

Re: Manipulate map size

Postby scarfacemperor » Tue Sep 04, 2012 10:48 pm

Maps are currently 512x512x64 but I agree, more sizes should be available

For TOW, I think that a 1024x256x64 would be EPIC
Image
The Scarmory : all my mods : viewtopic.php?f=71&t=6995
Mass Effect Pack V.7 Available - scopes (finally) included !
"cease fire, Grenadier ! The Old Guard only fights with the spade"
User avatar
scarfacemperor
Member
 
Posts: 274
Joined: Mon Feb 13, 2012 9:17 pm
Location: France

Re: Manipulate map size

Postby ThisFrickinSite » Wed Sep 05, 2012 12:36 am

the map sizes are limited by the voxelap engine i believe.
User avatar
ThisFrickinSite
{RS} Member
 
Posts: 1249
Joined: Mon Jan 09, 2012 5:00 am
Location: 32.559, -83.686

Re: Manipulate map size

Postby scarfacemperor » Wed Sep 05, 2012 3:42 pm

I don't think the limit is caused by the engine, early versions of AOS has 1024x1024 maps, who were made smaller as 1024x1024 maps were empty. But in modes such as TOW where most players are in a small portion of the map, that should not be a problem.
Image
The Scarmory : all my mods : viewtopic.php?f=71&t=6995
Mass Effect Pack V.7 Available - scopes (finally) included !
"cease fire, Grenadier ! The Old Guard only fights with the spade"
User avatar
scarfacemperor
Member
 
Posts: 274
Joined: Mon Feb 13, 2012 9:17 pm
Location: France


Return to Game



Who is online

Users browsing this forum: No registered users and 9 guests

cron