Hello everyone.
Before you start reading I should tell that my english is a bit bad by now, so tell me if i mistaked somewhere.
Well, didnt you think that some complex buildings should be working?
I mean some kind of making it active. Let me explain it on a plan:
1.Make a complex and right-shaped building.
2.make a "picture" of blocks sized 5x5
3.wait some time(10-60 seconds)
4.Congrats, get your working building!
the working building should allow players not only to hide, but to get advanced weapons, ammo, maybe even resources/schematics to make other buildings.
Examples:
1.Headquarters
Needed shape: 2-floored building 10x10 square and 3 blocks height of each floor with at least 1 door and 1 window on the 2nd floor
Used for: center of respawn, enemies cannot enter it, but can easily shoot you down through windows and holes made by explosions.
Issues: cannot be repaired, cannot be dug,damage got only from explosions and bullets(Lets name it Antigrief).
2.The bunker
Needed shape:a hole 3 blocks deep covered with 2 layers of blocks and 5x5 square with an exit.
Used for: Safe place from grenades, bomb strikes and sappers.
Issues: Antigrief extra(0 damage from bullets, halfed damage from explosions), can be used by enemies, has only 1 exit.
3.The Artillery Cannon.
Needed shape: column 10 blocks height in the center, a platform 5 blocks square below it, a 3x3x3 cube on the rught part of the platform.
Used for: Alternative for bomb strikes - shoots explosive blocks that damage the terrain a bit more than a regular grenade and spreads 6 "shrapnel" blocks randomly around it.
Issues: Slow fire rate(1 shot per 30 seconds), needs recharging by placing the 3d-crosses close to the cannon, turn slowly, Antigrief extra. If damaged needs repairs. Needs a player to shoot it. The shell should be launched at about 45 degrees to shoot it at 100 blocks distance.
4.The Hangar + the runway.
Needed shape: an empty box sized 15x10x10(height) with a big door at the 10-side, requires the runway near it.
Runway - a straight open road 5x30 near hangar.
Used for: Bomb striking, a potential for the future vehicles. Bomb strikes reload alike cannon, but the recharge crosses should be placed laterally the hangar entrance in the number of 10, more allowed.
Issues: The runway - Antigrief extra, if damaged more than 5% of the runway - needs repairs, else wont work, if the runway is blocked by a 3x3 wall or some bumps requires cleaning with showels or something else.
The Hangar: Antigrief, will not provide the bomb strike if has no ammo left.
5.The warehouse.
Needed shape: Alike hangar, but needs some block "boxes" that fill it(20 blocks inside at least).
Used for: Ammo recharge, can be placed near hangars and cannons to slowly, but automatically provide them with the "recharge crosses".
Issues: Antigrief, every time a player recharges ammo at it or a hangar or cannon gets resupplied by it - the hangar uses one of it's box blocks, when fully empty will not work, may be restocked.
6.Radar/Damper
Needed shape: Alike cannon but needs another 5x5 platform at the height of 7.
Used for: enemies in the radius of 100 or 50 will get a random picture on their maps, if outside the radar they will get a 25-50 square of random blocks around the radar placement on their map, so you can hide your building with it.
Is used as a radar will show enemies 50 blocks around it, no matter they are underground or on the surface.
Issues: Antigrief, needs the antennae to be always intact.
7.The Generator.
Needed shape: Imagine it.
Used for: optional building that may be required to activate the built working buildings.
There are 2 ways to make it:
Building a generator will make a 100-block radius active zone in which the working buildings will work.
The generator requires wires of the same colour it has on it's output that is on it's random side and maked as a red cross with a random block center. to make a wire you need to pick it's colour and lead it to the needed building.
Issues: Antigrief extra.
8.the Clinic.
Needed shape: Imagine it.
Used for: just healing, maybe some random buff after 5th healing(slower/faster walk speed, additional 10HP, reduced 10HP, Immunity to explosions etc till the end of the round)
Issues: Antigrief, but more sensitive to explosions, can be used by enemies if coloured in the enemy team's colour partically.
So this is all I've got in my head now about buildings.
I hope this will ever be released, mostly because this will make the game more interesting letting not only to use the dig-and-hit tactics, but also to make real bases that will not be dug down by some griefer and also be useful.