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Looting

Got a great new idea for the game?

Re: Looting

Postby Eagle7 » Tue Jul 24, 2012 8:51 pm

xEric wrote:/support 50%

Ammo/Health boxes is coming in 1.0 but I really agree to the Blocks and Grenades, There should be a time on how many minutes the items stay there till it goes away and like the people stated above there should be a cap of how many blocks/Grenades you get.


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Re: Looting

Postby KnightOfPC » Wed Jul 25, 2012 1:47 am

This could be a good idea, since, after all, this game is part Tf2. It would kinda shift things a bit off, letting you loot them, so it should be where if you loot a weapon off the enemy, you get 50% of your ammo back, but no grenades or HP.
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Re: Looting

Postby finchdude123 » Wed Jul 25, 2012 11:26 am

Good idea. I did like the attack dogs one. But looting is a great idea. Say if you chose a weapon that you didn't want but you need to stay with some people in a NON-SQUAD game... such as aloha, you could kill someone if they had the weapon you wanted.


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Re: Looting

Postby Eagle7 » Sat Aug 04, 2012 5:59 am

Thank you. Everyone who said their idea.
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Re: Looting

Postby MrHaaaaaaxFF » Sat Aug 04, 2012 7:20 am

Maybe you could loot everything, but:
Rifle - Rifle: 100% ammo
Rifle - SMG: 50% ammo
Rifle - Shotgun: 10% ammo

Same with other weapons, same weapon = 100% more bullet. Different weapons?
SMG - Rifle: 50%
SMG - Shotgun: 10%

Shotgun - SMG: 50%
Shotgun - Rifle: 10%

'Bout blocks and gernades, 50% should be enough.
I like the idea, as it could increase survivalbilty, of everyone, and it would helps alot if you don't near any tent or crates(upcoming).
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Re: Looting

Postby Eagle7 » Sun Aug 05, 2012 8:29 am

so good or what?
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Re: Looting

Postby HoboHob » Tue Aug 07, 2012 12:44 am

I like this idea.

+1!
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Re: Looting

Postby MarioCarter » Tue Aug 07, 2012 5:06 am

This is a bad idea. Would the items be counted as entities, like Minecraft, or would they be INSIDE the player, so when you touch the player's body it would pick up the items? This would minimize lag, as one of the number one reasons of lag in games like Minecraft is because of too many entities on the ground in a world.
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Re: Looting

Postby Eagle7 » Fri Aug 17, 2012 1:28 am

inside the player. but they would dissapper after a... let's say 1 minute
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Re: Looting

Postby ZaPhobos » Thu Aug 23, 2012 5:13 am

Half an half with this.

Gives a reason to tea bag. Lol. Pick up the ammo in their clip if they had the same weapon, maybe? Can't swap weapons, but if that was added for some odd reason, only pick up the weapon and ammo in the clip of it.

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Re: Looting

Postby ugotpiez » Thu Aug 23, 2012 8:05 am

Seems pretty cool, but as Eric said, the Supply Boxes might just overrun this. :/
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Re: Looting

Postby ZaPhobos » Thu Aug 23, 2012 12:37 pm

And say the supply box is far away?
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