As the title states, bullets "drop" over time, following a curved downward path instead of a straight line.
Why?
- Gives weapons an "effective range" - rifle and SMG have different bullet speeds, thus making the rifle better at getting headshots than the SMG.
- In addition, bullets shouldn't just disappear after X distance, instead only when it hits a block/player/edge of map. This will add a new dynamic to the game: "artillery" fire. A squad of SMG gunners can rain down bullets on a target area with a forward scouting player providing feedback.
- It won't make it too difficult to aim, due to the nature of mid-range combat and practical range during combat as is.