rulerofiron99 wrote:As the title states, bullets "drop" over time, following a curved downward path instead of a straight line.
Why?
- Gives weapons an "effective range" - rifle and SMG have different bullet speeds, thus making the rifle better at getting headshots than the SMG.
Hahahaha like we need a powerful-er RIFLE come on really xD + That would get lame Aos is meant to be build and shoot and now thinking about " do i aimed enough up? " would not be fun.
rulerofiron99 wrote:- In addition, bullets shouldn't just disappear after X distance, instead only when it hits a block/player/edge of map. This will add a new dynamic to the game: "artillery" fire. A squad of SMG gunners can rain down bullets on a target area with a forward scouting player providing feedback.
Wait you think that a squad of SMG's can kill someone on blind fire that falls from the sky ? No this point is totally fantasying
rulerofiron99 wrote:
- It won't make it too difficult to aim, due to the nature of mid-range combat and practical range during combat as is.
I think aos should get a totally other way by adding new weapons and some other features. But this would make it something like BHD,BF2 bullet drop that isnt Aos.