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best balance of weapons

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best balance of weapons

Postby zeta14fire » Sun Jan 22, 2012 3:51 pm

SMG and automatically put the damage is weak (normal)
but the shotgun and rifle are very unbalanced
one has a short range and its damage to be high and was hitting on a minuscule player in the torso 100 hp (shotgun)
and the rifle and the most chosen because:
has high-precision
-range
- If you click 5 times in a row (example) becomes almost a non-stop M14
- Not to mention a double shot = headtshot and their high damage
ammunition for a full-sniper
-and if you make a mod on the gun thing is unbeatable (in mod ironsight)
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Re: best balance of weapons

Postby USABxBOOYO » Sun Jan 22, 2012 3:53 pm

I really don't understand what you're trying to say.
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Re: best balance of weapons

Postby zeta14fire » Sun Jan 22, 2012 3:57 pm

I am Brazilian and I use google to put here transtale
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Re: best balance of weapons

Postby TheGeekZeke101 » Sun Jan 22, 2012 3:57 pm

I could barely understand a sentence. From what I see, you believe for some crazy, unknown reason that the smg is "weak" and needs a buff.

If I were you I would enter the IRC and say what you mean. It would be better for someone with perfect English to help you out.
Last edited by TheGeekZeke101 on Sun Jan 22, 2012 3:59 pm, edited 1 time in total.
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Re: best balance of weapons

Postby USABxBOOYO » Sun Jan 22, 2012 3:58 pm

No, I don't understand the point of this thread. What are you trying to say?
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Re: best balance of weapons

Postby Fluttershy » Sun Jan 22, 2012 4:02 pm

Hes saying the rifle fires too fast, is too accurate, and too strong.

Something about shotgun being a OHK on most players at any range.

and something about SMG being unbelievably weak.

Atleast, thats what i got out of this.
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Re: best balance of weapons

Postby Gorman » Sun Jan 22, 2012 4:31 pm

SMG may deal less damage but it is way better at destroying blocks.

If you destroy your enemies wall then not only will all of the guys hiding behind it will be killed by snipers, but now your team can move up, and they have to either build or run!




Translation;
SMG fires fast but it is weak
Shotgun and rifle are unbalanced
Shotgun has short range and the damage is high easily killing players even with a torso hit

The rifle is most used because;
- high precision, it is very accurate
- range, it has zoom and low spread
- has high damage, and 2 body shots = headshot (not true though, body shots are only 49, not 50)
- lots of ammo
- If you put a good scope you will be unbeatable (ie one of those scopes with a single red pixel in the middle and some very transparent black lines left and right)


Come on guys, no need to spam "I don't get it", it wasn't even that hard to understand...
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Re: best balance of weapons

Postby SnaJperME » Sun Jan 22, 2012 6:46 pm

*SMG fires fast but it is weak
-I shooted a guy and he survived 8 bullets out of it you can imagine what a rifle would do to him

*Shotgun and rifle are unbalanced
-Not shotgun

*Shotgun has short range and the damage is high easily killing players even with a torso hit
-It is a shotgun it must kill with 1 shoot in torso (all pellets)

The rifle is most used because
*- high precision, it is very accurate
-I can run with it and make headshots pretty dumb when meanwhile smg is even un-accurate at duck moving

*- range, it has zoom and low spread
Spread ? you mean the kick-back yes its lover from the smg's fail ( i shooted from a hunting-Rifle and it is so powerful that you cant feel your arm(Look at youtube its a beast) xD

*- has high damage, and 2 body shots = headshot (not true though, body shots are only 49, not 50)
Yep 3 shoots at body 1 in head Totally ok for me

*- lots of ammo
-Ammo could stay if it fire rate wouldnt be like a ump-45 to god damn fast

*- If you put a good scope you will be unbeatable (ie one of those scopes with a single red pixel in the middle and some very transparent black lines left and right)
-Yeah a good scope helps a lot ( anyway everyone can mod its scope so its not a problem)
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