Fluttershy wrote:Exactly what the title states. As it is, there's little reason to flatten the landscape or build bridges or anything of that nature to speed up travel to your advantage. auto climb is nice yes, but its also just as fast as walking on flat land (ok maybe not, but the difference right now is incredibly negligible and almost nonexistant) which is a problem. What are your thoughts on this?
Gorman wrote:Fluttershy wrote:Exactly what the title states. As it is, there's little reason to flatten the landscape or build bridges or anything of that nature to speed up travel to your advantage. auto climb is nice yes, but its also just as fast as walking on flat land (ok maybe not, but the difference right now is incredibly negligible and almost nonexistant) which is a problem. What are your thoughts on this?
Its a fair bit slower already, it's even slower than manually jumping.
Articsledder wrote:I don't know what your thinking, comparing auto-climb to 8:10 http://www.youtube.com/watch?v=8_kOuw4DOYU you could have climbed that hill in 4 seconds as opposed to 20.
I would love slower autoclimb, climbing a hill with standard issue army equipment is a pain.
Gorman wrote:@Monsteri; what's the point? Right now if the player walks up the first example they will move at nearly full speed (if I remember correctly you need a gradient of 1:3 to walk full speed up), if they move the second one then they will be significantly slowed. So why not just keep it the same as it is now, rather than having special cases?
Monsteri wrote:Because I think you should not be able to just simply run & gun everywhere, moving around is too fast right now.
And if autoclimb was overall slower, it would be annoying, it would feel like you were walking in mud.
Not to mention that when you're running up a hill, making space & ctrl combo, looking around you for the case there are enemies, it FEELS like you are climbing.
This would also create a good differentation between valley sort of areas, and high mountainy areas. You know, the feel of the game made it unique in the first place.
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