Rauder wrote:ThisFrickinSite wrote:ante185 wrote:let me explain how RL bullet drop works
FALSE
The closer you are to the core of the earth or the exact center of the gravity field, the stronger the gravity's affect on objecs is. There fore, firing a bullet at the top of mount everest will technically fall slower then one shot at death valley. Since this gravity increase also applies to air, the air is much less dense at the top of mount everest, and that causes the bullet speed to decay slower ovver time.
While technically true, it makes no sense to have the bullets shot from different heights if you're just looking at the relationship between mass and flight time. Same goes for differing air densities and velocity.
Not that the gravitation field and air density should even be modeled in-game, the effect would be so minimal with the altitudes on the maps it makes more sense to use a uniform field of gravity and to ignore air resistance.
Just to add on to this you must take the cornilios effect into account (where the earther spins before the bullet can reach its tagrget. You also have to take into effect up drafts and down drafts so if you shooting in the desert nothing flat it will be easier to keep a tight grouping. But if you were up in mountians shooting all the rocks can effect your aim. Also the caliber and size of the bullets. Gravity and the wind will have stronger effecs on a larger bullet.