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Additional graphic effects and such

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Re: Additional graphic effects and such

Postby armandux1 » Fri Mar 09, 2012 1:51 pm

Paratrooper wrote:
You know, instead of modding the flash, current cheaters can just make a pole stick out of a gun?

Lol, i just ntocied that.
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Re: Additional graphic effects and such

Postby greace » Fri Mar 09, 2012 2:16 pm

You know if we can't mod it and we make a gun that has a more further muzzle postion then how are we supposed to correct that mistake?
If of course we didn't make a code which put the flash on the voxel that has the longest position on the gun(that points forward).
Hard to explain but I think you get it.
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Re: Additional graphic effects and such

Postby Vortex » Sun Mar 11, 2012 2:42 am

greace wrote:You know if we can't mod it and we make a gun that has a more further muzzle postion then how are we supposed to correct that mistake?
If of course we didn't make a code which put the flash on the voxel that has the longest position on the gun(that points forward).
Hard to explain but I think you get it.


You mean when you mod a weapon which is slightly longer than the original, it will misplace where the muzzle flash is suppose to appear. So if the gun will be too long the muzzle flash particles will appear in thw barrel of the gun and if the gun is too short tge particles will be too far.

Yeah can see the problem. Why even have muzzle flash? It won't even look as good as the blue guy's one on the banner, lol.
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Re: Additional graphic effects and such

Postby Paratrooper » Sun Mar 11, 2012 3:54 am

How 'bout making it so that the muzzle flash always appears at the last voxel of the weapon?
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Re: Additional graphic effects and such

Postby greace » Sun Mar 11, 2012 9:23 am

Paratrooper wrote:How 'bout making it so that the muzzle flash always appears at the last voxel of the weapon?

EXACTLY!!!!
That's the thing we can do.
Basically coding is the thing.
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Re: Additional graphic effects and such

Postby MrHaaaaaaxFF » Sun Mar 11, 2012 10:29 am

Paratrooper wrote:How 'bout making it so that the muzzle flash always appears at the last voxel of the weapon?

thats what im already posted about.
Still more understandable than my post tho, lol
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