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Bullet Sound Effects + Different Materials

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Bullet Sound Effects + Different Materials

Postby Garamond » Fri Jan 27, 2012 4:55 pm

One thing I love about FPS/TPS's is the sound of a bullet. Purely cosmetic, of course, but I would love to duck then hear a bunch of metallic twangs from above.

Secondly, different block types. The basic block type would cost 1 block from your inventory, abosrb three shots, and make an impact sound like dirt.

The next block type costs 2 blocks, absorbs 5 shots, and makes an impact sound like chain link. It also has a latticework texture and can be shot through on one side.

The last block type costs 3 blocks, absorbs 7 shots, and makes an impact noise like steel or sheet metal.

If the idea floats I'll make block mockups. I would've made seperate suggestions for the sound effect + block types, but they go hand in hand, I think.
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Re: Bullet Sound Effects + Different Materials

Postby tunaspirit » Fri Jan 27, 2012 5:24 pm

And what would be the buttons to change the block types?
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Re: Bullet Sound Effects + Different Materials

Postby Garamond » Sat Jan 28, 2012 1:04 am

tunaspirit wrote:And what would be the buttons to change the block types?

If arrow keys change color, alt+arrow keys would change block type.
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Re: Bullet Sound Effects + Different Materials

Postby xEric » Fri Feb 03, 2012 6:49 am

For the bullet sound effects use the wav file to change them. I think Simox mods has them in everygun. Also have reload sound fall sound chat sound and all sorts of things you can do.
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Re: Bullet Sound Effects + Different Materials

Postby Stiivais » Fri Feb 03, 2012 6:59 am

I disagree about block types,
but the idea about sound effects is awesome.

Just let me ask you a question:
Wouldn't you find it frustrating, if there were many block types,
which need different amount of hits to be destroyed?
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Re: Bullet Sound Effects + Different Materials

Postby xEric » Fri Feb 03, 2012 7:04 am

The metal block.....

Would you find it annoying to shoot at that sniper tower 2000 times before it fell down everyone would use that for walls,towers,bunkers and it would be so hard to knock it down.Think about it.

Pyspades: If someone had a build only server it should be enabled on there cause it would be less likely to grief if the person is not good with pyspades and cannot set up god mode.
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Re: Bullet Sound Effects + Different Materials

Postby Garamond » Fri Feb 03, 2012 5:30 pm

Stiivais wrote:I disagree about block types,
but the idea about sound effects is awesome.

Just let me ask you a question:
Wouldn't you find it frustrating, if there were many block types,
which need different amount of hits to be destroyed?

Nope, I'm an engineer who uses SMG almost exclusively. If I jackhammer something, I don't care how many shot's I use.

And, how about this: Block durability is for jackhammering only, and doesn't apply to spades or grenades. So, if you can get past the fortifications/kill the soldier manning it you can junk it with the spade.
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