The VXL exporter from Qubicle corrupts the maps for some reason so what I am hoping is that I can port to Slab6, and then to save it as a clean VLX file.
Doing it with voxed does not seem to clean it up, or help it. The old map i made, "ShamRock" had this bug. Randomly it would make the server axe people. Then all of the sudden it will purge then entire server of players. I load it in voxed, and everything works great, but then it either locks up voxed, or it bluescreens my computer with some Clock interrupt error, after only a few minutes of editing.
Also, Qubicke makes broken VOX files. They load fine into Slab6 but for some reason when I load them into Voxed, they have white voxels where the air voxels should be.
Here is an example:
https://dl.dropbox.com/u/1660874/Downlo ... te%202.voxwhen i resave from slab6 as vox they are fine, it seems to clean them up somehow.
Would be nice if voxed automatically corrected this too. (or if Tim would fix the #$%^ing vox exporter for Qubicle)
Anyway, I am so very excited. If i can save VXL files from Qubicle that are usable, would save me DAYS worth of work.
Most of my mapping time is set up around what I can port in and out of Slab6, and positioning them properly in Voxed.
If I could just save then entire file, it would just be amazingly easy to make maps for AoS.
My maps would get %100000 (rough estimate :p ) times more detailed
I am looking very forward to trying this new version :)
Maybe you should call it Slab9 or something :D