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Blockman2D - Map Generator Toolkit v0.2.1.0b

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Re: Blockman2D - Map Generator Toolkit v0.2.0.0b

Postby HoboHob » Wed Aug 01, 2012 9:28 pm

jojoestinky wrote:voxed can open KVX and vox files for prefabs. If you could remove the 256 color cap on Slab6 would be pretty awesome too.
I think VOX and KVX can both handle 32 bit color.

Anyway, thanks for the efforts!!

I believe the color limit is imposed by voxlap, not slab6.

There fore to use more colors one must use OpenGL.
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Re: Blockman2D - Map Generator Toolkit v0.2.0.0b

Postby FaultCheck » Wed Aug 01, 2012 9:38 pm

The code for slab6 has a palette in place, so it doesn't use the normal aRGB or BGRa that VXL uses, but, with some work, that can be changed, *Hoping* since I have voxed compiling also, they are different, but the source code together really help guide through some of the storage concepts Ken uses on his multi dimensional arrays

The hardest part is going to be that half the code is in assembly, the good part is so far, the parts I need to alter are C... so... fingers crossed...
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Blockman2D Ace of Spades Map Generator Tools
v0.2.1.0 Released August 9th, 2012
http://blockman2d.herokuapp.com/
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Re: Blockman2D - Map Generator Toolkit v0.2.0.0b

Postby Dany0 » Wed Aug 01, 2012 11:01 pm

Just wanted to remind you that you can e-mail Ken Silverman any time with questions, he's very open about it.
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Re: Blockman2D - Map Generator Toolkit v0.2.0.0b

Postby FaultCheck » Wed Aug 01, 2012 11:12 pm

EDIT: Check this other topic for Slab6-XL++ Updates http://ace-spades.com/forums/viewtopic.php?f=164&t=13161

One down side, on normal render, with this large of a grid, it drops down to 4 fps, I have to switch to bounded box rendering to get a clean 40fps so that you can move around, I may contact Ken and see if he has any tips to making it run faster with larger maps, the source code has a 1024x1024 grid laid out in comments, so he must have had it working with the large formats like that before...


Dany0 wrote:Just wanted to remind you that you can e-mail Ken Silverman any time with questions, he's very open about it.


lol, I shot him an email last night asking his opinion on the subject, I was surprised when he replied less then 2 hours later, but he didn't see any reason why slab 6 couldn't be upgraded to allow vxl loading/saving with some tweaks, I just wanted to make sure there wasn't something that would go against the law of voxel, lol so to speak, so I'm a go, now it's just about time to sit down and crank on it lol, should have some more time to play with it later this week.. also found a couple issues with blockman I need to get sorted, vxl output colors are all wacky... dang it! :D

jojoestinky wrote:voxed can open KVX and vox files for prefabs. If you could remove the 256 color cap on Slab6 would be pretty awesome too.
I think VOX and KVX can both handle 32 bit color.

Anyway, thanks for the efforts!!


I think that's going to have to be updated to 32 bit color to really load the vxl, otherwise everything will have to be down-converted, and that's going to look bad, and just make more work, so this will be a vital part for allowing vxl in/out.

Ty! :D
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Blockman2D Ace of Spades Map Generator Tools
v0.2.1.0 Released August 9th, 2012
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Re: Blockman2D - Map Generator Toolkit v0.1.4.5b

Postby IvanC » Mon Aug 06, 2012 9:09 am

Dany0 wrote:(XP users?) Check you have the latest .NET framework installed.

. NET Framework installed. And this "wonderful" editor does not work. Yes, XP user.
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Re: Blockman2D - Map Generator Toolkit v0.2.0.5b

Postby Dany0 » Mon Aug 06, 2012 11:43 am

Are you sure you have the latest .NET framework installed too?
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Re: Blockman2D - Map Generator Toolkit v0.1.4.5b

Postby FaultCheck » Mon Aug 06, 2012 1:38 pm

Dany0 wrote:Are you sure you have the latest .NET framework installed too?


I really appreciate you helping with support!!! ty :D

IvanC wrote:
Dany0 wrote:(XP users?) Check you have the latest .NET framework installed.

. NET Framework installed. And this "wonderful" editor does not work. Yes, XP user.


So it's just freezing up on you? Are you getting an error dialog? I apologize for the issues, it's developed on Windows 7, so two major versions off from xp, but please paste any error details on this post, and I will get issues taken care of as soon as possible, a lot of the issues belong to 3rd party framework problems, which I don't expeirence, and never see coming, so your error information will actually allow me to see the errors I can't produce, so reporting issues really helps me with visibility of the issues across the different systems.
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FaultCheck - I'm a programor, I'm a proogramer, I write code...
Blockman2D Ace of Spades Map Generator Tools
v0.2.1.0 Released August 9th, 2012
http://blockman2d.herokuapp.com/
http://www.facebook.com/Blockman2d
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Re: Blockman2D - Map Generator Toolkit v0.2.0.5b

Postby brickyphone » Tue Aug 07, 2012 10:57 am

Hey, I'm new to this, and Where can I get some templates (BMT)?
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Re: Blockman2D - Map Generator Toolkit v0.2.0.5b

Postby FaultCheck » Tue Aug 07, 2012 1:10 pm

brickyphone wrote:Hey, I'm new to this, and Where can I get some templates (BMT)?


:D, The software is still new, only a little over a month old, so people are still working with it - so their might not be all that many resources out there yet. Hopefully, that wll change, so we'll see :D Feel free to ask around, or ask questions.
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FaultCheck - I'm a programor, I'm a proogramer, I write code...
Blockman2D Ace of Spades Map Generator Tools
v0.2.1.0 Released August 9th, 2012
http://blockman2d.herokuapp.com/
http://www.facebook.com/Blockman2d
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Re: Blockman2D - Map Generator Toolkit v0.2.0.5b

Postby FaZe » Tue Aug 07, 2012 1:49 pm

I get an error message while running BlockExchange http://pastebin.com/Wxqe5Dw1
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Re: Blockman2D - Map Generator Toolkit v0.2.0.5b

Postby FaultCheck » Tue Aug 07, 2012 2:04 pm

FaZe wrote:I get an error message while running BlockExchange http://pastebin.com/Wxqe5Dw1


FaZe, Can you load up this url and see if your getting the same error http://blockman2d.servegame.com/WS/?#
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FaultCheck - I'm a programor, I'm a proogramer, I write code...
Blockman2D Ace of Spades Map Generator Tools
v0.2.1.0 Released August 9th, 2012
http://blockman2d.herokuapp.com/
http://www.facebook.com/Blockman2d
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Re: Blockman2D - Map Generator Toolkit v0.2.0.5b

Postby FaZe » Tue Aug 07, 2012 2:07 pm

Yup, this is what I get: http://i.imgur.com/lSk1h.png
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Re: Blockman2D - Map Generator Toolkit v0.2.0.5b

Postby FaultCheck » Tue Aug 07, 2012 2:08 pm

FaZe wrote:Yup, this is what I get: http://i.imgur.com/lSk1h.png


EDIT Okay, I just proxied, I had to make a few other changes, should NOW be working lol

k, I think I may have fixed the issue, can you try one more time for me plz :D
Last edited by FaultCheck on Tue Aug 07, 2012 2:15 pm, edited 2 times in total.
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FaultCheck - I'm a programor, I'm a proogramer, I write code...
Blockman2D Ace of Spades Map Generator Tools
v0.2.1.0 Released August 9th, 2012
http://blockman2d.herokuapp.com/
http://www.facebook.com/Blockman2d
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Re: Blockman2D - Map Generator Toolkit v0.2.0.5b

Postby FaZe » Tue Aug 07, 2012 2:12 pm

Yes, thank you, both the link and BlockExchange work now :)
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Re: Blockman2D - Map Generator Toolkit v0.2.0.5b

Postby FaultCheck » Tue Aug 07, 2012 2:16 pm

EDIT Just as an update to everybody, I've been working on re-writing the loading and saving vxl functions, when I finally get them in order, compiled VXL Maps will be the right file size, and work with the master server, at this time, it seems due to the excess colors being written, the master server knocking of hosted maps. Once these functions are fixed, maps will finally be able to be ran on public pyspades, and vanilla servers without killing the master server connection.

FaZe wrote:Yes, thank you, both the link and BlockExchange work now :)


Didn't have it setup to allow outside ip access, doooooh, Fail! Thanks for pointing it out! :D
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FaultCheck - I'm a programor, I'm a proogramer, I write code...
Blockman2D Ace of Spades Map Generator Tools
v0.2.1.0 Released August 9th, 2012
http://blockman2d.herokuapp.com/
http://www.facebook.com/Blockman2d
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