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Blockman2D - Map Generator Toolkit v0.2.1.0b

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Re: Blockman2D - Map Generator Toolkit v0.1.3.0

Postby FaultCheck » Tue Jul 03, 2012 6:39 pm

LASTofS wrote:I try not to swear on the forums, but holy shit that looks impressive. :o

I can see you've put a lot of work into this, trying it out later when I've the time too. If I'd seen this program earlier I would've put it in the newsletter, but saving it for the next issue isn't a bad idea!

Silnius, Serious_Sim, and I were making a mushroom/forest Smurfville themed map, it might be the first "complete" map to come out of this thing!



Thank you! Awesome compliment! Really loved the simplicity of the game, wanted to throw my hat in for the community.
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Blockman2D Ace of Spades Map Generator Tools
v0.2.1.0 Released August 9th, 2012
http://blockman2d.herokuapp.com/
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Re: Blockman2D - Map Generator Toolkit v0.1.3.0

Postby Dany0 » Thu Jul 05, 2012 10:21 pm

Sooo any ETA for source code release?
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Re: Blockman2D - Map Generator Toolkit v0.1.3.0

Postby FaultCheck » Fri Jul 06, 2012 2:57 am

Dany0 wrote:Sooo any ETA for source code release?


Dany0 - As was already stated, I am not releasing any source code. I did offer to create a vb.net example of byte reading the map format VXL, but the impression you gave me was that was not what you were looking for, so I'm not sure why you are asking again...
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FaultCheck - I'm a programor, I'm a proogramer, I write code...
Blockman2D Ace of Spades Map Generator Tools
v0.2.1.0 Released August 9th, 2012
http://blockman2d.herokuapp.com/
http://www.facebook.com/Blockman2d
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Re: Blockman2D - Map Generator Toolkit v0.1.3.0

Postby Dany0 » Fri Jul 06, 2012 4:21 pm

Why not?
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Re: Blockman2D - Map Generator Toolkit v0.1.3.0

Postby TheSifodias » Fri Jul 06, 2012 6:53 pm

I'm in a fix. I've gotten the heightmap and all painted, but when I generate it, only a quarter of the map comes up in Voxel format. Is this a lag issue, or something else?
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Re: Blockman2D - Map Generator Toolkit v0.1.3.0

Postby FaultCheck » Fri Jul 06, 2012 7:58 pm

TheSifodias wrote:I'm in a fix. I've gotten the heightmap and all painted, but when I generate it, only a quarter of the map comes up in Voxel format. Is this a lag issue, or something else?


Hmmm, I'm not completely sure what you mean, would it possible to post a screen shot, and maybe the map template file you are trying to generate? ( .bmt ) It would help me with the context.

So, just to clarify, you have created the height map, loaded it in painter, finished painting it saved as a map template.
The map generator loads the map template, but only loads a quarter of the whole 512 x 512 surface?
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FaultCheck - I'm a programor, I'm a proogramer, I write code...
Blockman2D Ace of Spades Map Generator Tools
v0.2.1.0 Released August 9th, 2012
http://blockman2d.herokuapp.com/
http://www.facebook.com/Blockman2d
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Re: Blockman2D - Map Generator Toolkit v0.1.3.0

Postby Dany0 » Sat Jul 07, 2012 8:23 am

Great, now he's ignoring me...
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Re: Blockman2D - Map Generator Toolkit v0.1.3.0

Postby bcoolface » Tue Jul 10, 2012 2:05 pm

Really cool stuff, FaultCheck - top spot in the links section now. I'll be keeping an eye on this!
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Re: Blockman2D - Map Generator Toolkit v0.1.3.0

Postby FaultCheck » Tue Jul 10, 2012 5:48 pm

bcoolface wrote:Really cool stuff, FaultCheck - top spot in the links section now. I'll be keeping an eye on this!


I'm honored, thank you! Amazing Game, I was inspired by the simplistic genius of it.
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FaultCheck - I'm a programor, I'm a proogramer, I write code...
Blockman2D Ace of Spades Map Generator Tools
v0.2.1.0 Released August 9th, 2012
http://blockman2d.herokuapp.com/
http://www.facebook.com/Blockman2d
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Re: Blockman2D - Map Generator Toolkit v0.1.3.0

Postby TheSifodias » Tue Jul 10, 2012 6:15 pm

FaultCheck wrote:
TheSifodias wrote:I'm in a fix. I've gotten the heightmap and all painted, but when I generate it, only a quarter of the map comes up in Voxel format. Is this a lag issue, or something else?


Hmmm, I'm not completely sure what you mean, would it possible to post a screen shot, and maybe the map template file you are trying to generate? ( .bmt ) It would help me with the context.

So, just to clarify, you have created the height map, loaded it in painter, finished painting it saved as a map template.
The map generator loads the map template, but only loads a quarter of the whole 512 x 512 surface?


Nevermind, it was a lag issue on my computer. I generated the map but didn't wait for it to completely save. But now it works :)
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Re: Blockman2D - Map Generator Toolkit v0.1.3.0

Postby FaZe » Tue Jul 10, 2012 7:09 pm

Awesome program. As with others, it only works when I run as administrator. Maybe this can be addressed in a coming update :)

And another suggestion: For the heightmap, why not add all the normal features of a drawing program (photoshop, paint, etc)? For example, it's very difficult to free-form a straight line, especially since there's no undo button. Instead, you could use a tool that lets you draw uniform lines, and then fill in the rest with a paint bucket tool? Others that can come in handy are shape former (create rectangles, circles, etc), color picker (so you can get the exact same height compared to another section without having to constantly adjust the sensitive slider at the top) and select/deselect (for deleting/editing certain sections).

Overall, good work! Very nice to have all of these programs grouped together, and the video tutorials are extremely informative and easy to follow.
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Re: Blockman2D - Map Generator Toolkit v0.1.3.0

Postby FaultCheck » Tue Jul 10, 2012 10:52 pm

FaZe, Sounds like we're thinking along the same lines, just finished the marquee tool for selection and copy and pasting in the height map... lol, it and some other features will be in the next release. I'm going to be focusing on the permission issues soon.

Here's a little doodad editor sneak peak for the next version, major optimization with added disk caching.

http://www.youtube.com/watch?v=ERQANaaCHFs&list=PL820DBA763A1758B5

I compared the last version, with the current build, and with the same doodad, I shaved over a minute off of creation time, and no longer experience update latency in the UI. So way Faster!
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FaultCheck - I'm a programor, I'm a proogramer, I write code...
Blockman2D Ace of Spades Map Generator Tools
v0.2.1.0 Released August 9th, 2012
http://blockman2d.herokuapp.com/
http://www.facebook.com/Blockman2d
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Re: Blockman2D - Map Generator Toolkit v0.1.3.0

Postby TheSifodias » Wed Jul 11, 2012 5:36 pm

One suggestion: We should be able to decide where to place doodads, instead of them being spread out over a wide area. That way, we have a lot more to create than just plain old trees.
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Re: Blockman2D - Map Generator Toolkit v0.1.3.0

Postby FaZe » Wed Jul 11, 2012 5:44 pm

TheSifodias wrote:One suggestion: We should be able to decide where to place doodads, instead of them being spread out over a wide area. That way, we have a lot more to create than just plain old trees.


Mhm, I like this idea. In the first map I started, I made a tall building in doodad, but the random generator gave an unfair advantage to one of the teams if the building spawns closer to their side.

(Official Ace of Spades Communal Grammar Soviet (OAOSCGV) reporting in: Sifodias, in your signature, you spelt "attachments" wrong :D )
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Re: Blockman2D - Map Generator Toolkit v0.1.3.0

Postby FaultCheck » Wed Jul 11, 2012 5:46 pm

TheSifodias wrote:One suggestion: We should be able to decide where to place doodads, instead of them being spread out over a wide area. That way, we have a lot more to create than just plain old trees.


I had the same thought, still working out the details of it, but that is the direction I'm heading. I'm thinking about having some kind of doodad layer system allowing you to layer the doodads on, also thinking it would be cool to have the ability to do lines of doodads, for wall structures, so create a small doodad wall segment, and then using the doodad layer you can apply lines of the doodad across the map like walls, bushes, or just deviding lines for whatever.

The other thought I had with the Doodads is to setup random generation settings, so you can increase or decrease it's chance of random generation ( maybe other settings like heights in which it applies, so trees only get generated at lower heights ). You would be able to use these settings to set a tree to generate more often then a building let's say...
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FaultCheck - I'm a programor, I'm a proogramer, I write code...
Blockman2D Ace of Spades Map Generator Tools
v0.2.1.0 Released August 9th, 2012
http://blockman2d.herokuapp.com/
http://www.facebook.com/Blockman2d
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FaultCheck
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