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Tower of Babel screen shot thread

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Re: Tower of Babel screen shot thread

Postby danhezee » Thu Mar 15, 2012 1:20 am

@CalenLoki,

it is a known issue and will be resolved asap

update it should be fixed
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Re: Tower of Babel screen shot thread

Postby TheFineLine » Thu Mar 15, 2012 3:02 am

Most rage inducing map I have played in a while. My team was fairly bad, and almost no one helped me defend the tower from griefers. The thing sadly collapsed in the end, but it stayed up long enough for us to win the match.

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Click-n-drag is really helpful when making patterns. The entire thing is basically made by me.
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Re: Tower of Babel screen shot thread

Postby danhezee » Thu Mar 15, 2012 3:57 am

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more click and drag magic
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Re: Tower of Babel screen shot thread

Postby izzy » Thu Mar 15, 2012 4:48 am

click and drag is literally adding a twist to babel
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Re: Tower of Babel screen shot thread

Postby Hay » Thu Mar 15, 2012 11:48 am

may I ask what is drag-n-drop ??
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Re: Tower of Babel screen shot thread

Postby danhezee » Thu Mar 15, 2012 1:17 pm

click and drag,

instead of placing one block with the left mouse, you can now hold the right mouse down, move where ever you like and release. you now have a line between the two points.

The video below should help you understand what it is.

http://www.youtube.com/watch?v=Z2aLWRoa ... JEbumt7HgG
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Re: Tower of Babel screen shot thread

Postby CraftDinur » Thu Mar 15, 2012 10:08 pm

Image Image Image
took these ones in spectator

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game winning cap (inspired by tGM)

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party wit the greens

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blue's tower was going the wrong way :P
IGN: CraftDinur, Mr. Yoshimori, 49th Parallel
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Re: Tower of Babel screen shot thread

Postby IAmYourFriend » Fri Mar 16, 2012 1:54 pm

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Tower had a solid base, but was still destroyed by 4-5 greens simultaneously shooting it with SMG.
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Re: Tower of Babel screen shot thread

Postby MegaDeuce » Sat Mar 17, 2012 3:11 am

Solid bases are actually a liability, since they can dig into the middle and wreck yo shit up from the inside.
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Re: Tower of Babel screen shot thread

Postby zephir » Sat Mar 17, 2012 10:06 am

I love how gravity is (mostly) ignored in AoS. So long as at least one block makes contact with ground the structure stands. people always end up building impossible structures due to that. Alot of the time the towers/stairs are really something to see. I'm also fascinated by how people build amazingly expressive, artsy, lightweight, or colorful structures despite that there's a constant threat of it being destroyed by the other team.
I always end up being something just plain massive since I'm more worried about preventing destruction than anything else (also fire protection) of course huge structures are a magnet to enemy attackers... I usually rack up lots of kills given that no one spawn camps.
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Re: Tower of Babel screen shot thread

Postby IAmYourFriend » Sat Mar 17, 2012 2:26 pm

I tried to capture some typical babel moments in a video as a spectator yesterday.

http://www.youtube.com/watch?v=GOfhICF-RzA

Both teams built stairs starting close to their base, while the last part to reach the platform had no or little support, so was able to shoot down easily (leading to numerous falls to death during the game). I guess this is not the best, but still the most common build strategy.
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Re: Tower of Babel screen shot thread

Postby Hay » Sat Mar 17, 2012 4:15 pm

As there are sprinting and drag now...
You think how would it change the way we play babel?
is it easier to get to the platform or it is harder(since enemy sprint and destroy your entire tower)?
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Re: Tower of Babel screen shot thread

Postby Leonzable » Sat Mar 17, 2012 5:37 pm

IAmYourFriend wrote:I tried to capture some typical babel moments in a video as a spectator yesterday.

http://www.youtube.com/watch?v=GOfhICF-RzA


I was in that match omg!
I only noticed when I saw I said "unsupported tower, good idea" when it fell
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Re: Tower of Babel screen shot thread

Postby izzy » Sun Mar 18, 2012 1:26 am


awesome vid!

funny ending
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Re: Tower of Babel screen shot thread

Postby danhezee » Sun Mar 18, 2012 5:41 am

http://imgur.com/a/WU2lz#0

We built a midlevel platform
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