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Cubeworld - More voxels! (Not yet released)

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Cubeworld - More voxels! (Not yet released)

Postby Doctor » Sat Mar 24, 2012 10:10 am

Cubeworld is a game being developed by a dude named Wollay. The game concept is pretty simple, from what I've seen it honestly reminds me a little of Zelda, but I wouldn't really want to play that card given the fact that people can relate Minecraft to a box, but anywhooooooo, here is some info about this awesome not yet released game!

Neat little video: http://www.youtube.com/watch?v=Z2LO1n2F25M

As seen in the trailer, the current features are confirmed:
massive boss battles,
weapon and armor customization,
open world exploration,
building features (See houses and castles),
Combat moves and animations with movement incorporated in,
Destructible environments (As seen in boss fights when they swing)
basically everything Terraria and Minecraft can do and more.
First and third person modes
Terrain interaction (Climbing sheer cliffs)

Possible features from blog/FAQ/ect
A pet system,
Will work as a classed based system featuring things like archer, mage, ect

I'll post more information as I work on the OP, stay tuned, this game honestly looks like it will blow both above games out of the water. Especially since Notch has basically abandoned the MC community to infrequent cat pet updates.

Here is a link to his blog, it has plenty of information, links, and screenshots + videos.
http://wollay.blogspot.com/

Code: Select all
Here is the current FAQ from his blog, he mentions some of his plans gameplay-wise:
Q: When will Cube World be released?
A: I'm currently tuning and fixing everything but I don't know how long it will take and can't estimate a release date.

Q: How many persons are working on this game?
A: Just me. I started this as a small hobby project in June 2011.

Q: Can I help with programming, graphics, sound, music etc?
A: Thanks, but I want to do everything by myself.

Q: Which platforms are supported?
A: Currently just Windows PC. Mac support is planned in the future.

Q: Which games inspired you?
A:
- Minecraft: Endless random world made up of blocks
- Zelda, Secret of Mana, Landstalker, Monster Hunter and more: Style, gameplay, overall feel
- Diablo, World of Warcraft: RPG elements
- And many more

Q: Which features do you still want to add?
A:
- Player customization: I'm planning to add player customization whith different faces, hair styles etc.
- Classes: I'm planning to add a mage class next and more classes in the future
- Different playable races
- Quests: A variety of different quests
- Items: Different weapons, armor and other items
- Building: Different blueprints and materials
- Weapon/Armor upgrading system
- Different pets

Q: Is there multiplayer support?
A: Yes, you can do everything in the game cooperatively with friends. I can't say anything about maximum players per server because it still needs to be optimized and tested.

Q: Will you add mining/building/crafting?
A:
- I'm not planning to add mining or digging.
- House building is supported.
- I will probably add a crafting system that allows you to craft weapons and armor from loot dropped by monsters.

Q: How do you create this game?
A: I've programmed everything with C++ and DirectX (OpenGL for the first version). For the voxel sprites, I created my own voxel editor.

Q: Will the final game still be called "Cube World"?
A: Probably not. It's currently just the project name. I'll have to come up with a new name soon.


Thread from Facepunch *
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Re: Cubeworld - More voxels! (Not yet released)

Postby Venator » Sat Mar 24, 2012 10:56 am

that game looks cool :D
you know when it will be released ?
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Re: Cubeworld - More voxels! (Not yet released)

Postby SIMOX » Sat Mar 24, 2012 11:07 am

Cube World FAQ wrote:Q: When will the game be released?
A: When it's done. :)
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Re: Cubeworld - More voxels! (Not yet released)

Postby Doctor » Sat Mar 24, 2012 11:19 am

Check his blog out, you will find the most "fancy" info there, aka the pretty images and update reports.
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Re: Cubeworld - More voxels! (Not yet released)

Postby Uxlay » Sat Mar 24, 2012 11:43 am

i wants it.
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Re: Cubeworld - More voxels! (Not yet released)

Postby Venator » Sat Mar 24, 2012 12:15 pm

me too
and thanks to simox i feel retarded now :(
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Re: Cubeworld - More voxels! (Not yet released)

Postby Mentalbrick » Sat Mar 24, 2012 4:47 pm

I always liked the adventure and multiplayer part of minecraft so this is going to awsome. Kinda hope he does a beta, or alpha, or something, but it doesn't look like it. Wollay had the kind of attitude that he doesn't want a beta.
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Re: Cubeworld - More voxels! (Not yet released)

Postby demo123 » Sat Mar 24, 2012 5:49 pm

This is one of those game that i cant wait for to come out.
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Re: Cubeworld - More voxels! (Not yet released)

Postby Putin » Sat Mar 24, 2012 6:04 pm

Looks nice for the one who likes : Magic , Unicorns , Fa"g-Sword fights , Elves , Demons , Potions , Quest's , etc..
For me its Bahhh. Sick brain washing Sh*t. I only play realistic war games.
AoS The worst game with the greatest potential .
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Re: Cubeworld - More voxels! (Not yet released)

Postby Priok » Sat Mar 24, 2012 6:11 pm

it looks cool, it reminds me of some game on the SNES that seems to play similar.
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Re: Cubeworld - More voxels! (Not yet released)

Postby Fluttershy » Sat Mar 24, 2012 7:36 pm

Q: Will it be free?
A: No.


No longer interested.
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Re: Cubeworld - More voxels! (Not yet released)

Postby jdrewlowery » Sat Jun 30, 2012 4:59 am

man i cant wait it looks preety epic i think fightin trolls and stuff
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Re: Cubeworld - More voxels! (Not yet released)

Postby MrMeow » Sat Jun 30, 2012 8:51 pm

Q: Will it be free?
A: No.


Not interested, I don't like games that are Pay to Play.
Like that one game where you had to pay for the BETA version.
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Re: Cubeworld - More voxels! (Not yet released)

Postby Sn3ky » Sun Jul 01, 2012 2:23 am

NOT FREE!!

ARRGH!!!! (╯°□°)╯︵ ┻━┻
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Re: Cubeworld - More voxels! (Not yet released)

Postby Benton » Thu Jul 05, 2012 6:38 am

Damnit some people want MONEY for their hard work. Stupid scumbags, they should rot in hell for charging for a product that they actually worked hard to make.

Meanwhile, you make us sit through ad.fly for your mods.
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