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B-F

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Re: B-F

Postby UNDERCOVER » Sun Mar 11, 2012 8:23 pm

Paratrooper wrote:You could easily modify your .kv6 in AoS to have an infinite selection of weapons.


May I ask you another question: What's in B-F that makes it so tactical? Really, since terrain isn't so destructible there, you could just hide behind cover and expect to be safe.

Anything else you've mentioned is purely cosmetic.

Also, dat racism.
Uh, I can't really describe why I think it's more tactical, it just has a different feel to me when playing it...

I actually don't know the term which I was looking for while making that post, I could probably explain it if my English wasn't so limited.

BTW, what's "Also, dat racism." supposed to mean in your post? xD
tunaspirit wrote:So AoS is an actual army simulator?
I never knew Marines were fighting THAT much terrorist polaks and brazilians.
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Re: B-F

Postby Paratrooper » Sun Mar 11, 2012 8:35 pm

UNDERCOVER wrote:
Paratrooper wrote:You could easily modify your .kv6 in AoS to have an infinite selection of weapons.


May I ask you another question: What's in B-F that makes it so tactical? Really, since terrain isn't so destructible there, you could just hide behind cover and expect to be safe.

Anything else you've mentioned is purely cosmetic.

Also, dat racism.
Uh, I can't really describe why I think it's more tactical, it just has a different feel to me when playing it...

I actually don't know the term which I was looking for while making that post, I could probably explain it if my English wasn't so limited.

BTW, what's "Also, dat racism." supposed to mean in your post? xD


Well then, tell me what is this "different feel".

At first glance, this just looks like a common Roblox game without the lag.
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To a Fine Artist, white and black are just shades and tints of color.
To a Painter, any paint that you could get into a can is a color.
THIS color, on the other hand, is #b4d455.
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Re: B-F

Postby UNDERCOVER » Sun Mar 11, 2012 8:41 pm

Paratrooper wrote:
UNDERCOVER wrote:
Paratrooper wrote:You could easily modify your .kv6 in AoS to have an infinite selection of weapons.


May I ask you another question: What's in B-F that makes it so tactical? Really, since terrain isn't so destructible there, you could just hide behind cover and expect to be safe.

Anything else you've mentioned is purely cosmetic.

Also, dat racism.
Uh, I can't really describe why I think it's more tactical, it just has a different feel to me when playing it...

I actually don't know the term which I was looking for while making that post, I could probably explain it if my English wasn't so limited.

BTW, what's "Also, dat racism." supposed to mean in your post? xD


Well then, tell me what is this "different feel".

At first glance, this just looks like a common Roblox game without the lag.
Well, since B-F maps are quite small (100x100x50, I think), encounters with enemies are way more frequent than in AoS or in COD, for example.

For me, B-F is a little bit more exciting than COD or AoS, because of the small maps and the amount of structures that people place in a map which obscure your sight.

You can never know when an enemy is waiting behind a wall, when there's a sniper waiting to blow your head off, or if there's someone at those deadly turrets, waiting to turn your body into Swiss cheese when they see you.

I was never a fan of huge maps, like the Battlefield ones, smaller maps are usually packed with more action, and that's what I like.

Also, I never played Roblox, so I can't say anything about it, but I did hear from some of my friends that Roblox is bullshit, especially their community.
tunaspirit wrote:So AoS is an actual army simulator?
I never knew Marines were fighting THAT much terrorist polaks and brazilians.
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Re: B-F

Postby Paratrooper » Sun Mar 11, 2012 8:43 pm

If by packed with action, you mean run-and-gun?

And yes. Roblox is a piece of crap.
To a Physicist, white and black is the presence and absence of color.
To a Fine Artist, white and black are just shades and tints of color.
To a Painter, any paint that you could get into a can is a color.
THIS color, on the other hand, is #b4d455.
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Re: B-F

Postby UNDERCOVER » Sun Mar 11, 2012 8:47 pm

Paratrooper wrote:If by packed with action, you mean run-and-gun?
Yeah, basically that, i'm not sure if the word "tactical" means the same thing as "run-and-gun", my English can be crappy sometimes.
tunaspirit wrote:So AoS is an actual army simulator?
I never knew Marines were fighting THAT much terrorist polaks and brazilians.
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Re: B-F

Postby Paratrooper » Sun Mar 11, 2012 8:51 pm

UNDERCOVER wrote:
Paratrooper wrote:If by packed with action, you mean run-and-gun?
Yeah, basically that, i'm not sure if the word "tactical" means the same thing as "run-and-gun", my English can be crappy sometimes.


To us, those two words are antonyms of each other...
To a Physicist, white and black is the presence and absence of color.
To a Fine Artist, white and black are just shades and tints of color.
To a Painter, any paint that you could get into a can is a color.
THIS color, on the other hand, is #b4d455.
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Re: B-F

Postby UNDERCOVER » Sun Mar 11, 2012 8:53 pm

Paratrooper wrote:
UNDERCOVER wrote:
Paratrooper wrote:If by packed with action, you mean run-and-gun?
Yeah, basically that, i'm not sure if the word "tactical" means the same thing as "run-and-gun", my English can be crappy sometimes.


To us, those two words are antonyms of each other...
Yeah, I think I figured it out now, lol! :D
tunaspirit wrote:So AoS is an actual army simulator?
I never knew Marines were fighting THAT much terrorist polaks and brazilians.
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Re: B-F

Postby kmaj » Sun Mar 11, 2012 8:56 pm

UNDERCOVER wrote:
Paratrooper wrote:You could easily modify your .kv6 in AoS to have an infinite selection of weapons.


May I ask you another question: What's in B-F that makes it so tactical? Really, since terrain isn't so destructible there, you could just hide behind cover and expect to be safe.

Anything else you've mentioned is purely cosmetic.

Also, dat racism.
Uh, I can't really describe why I think it's more tactical, it just has a different feel to me when playing it...

I actually don't know the term which I was looking for while making that post, I could probably explain it if my English wasn't so limited.

BTW, what's "Also, dat racism." supposed to mean in your post? xD

You look a bit like an ad.
BTW, did anyone notice his username?
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Re: B-F

Postby UNDERCOVER » Sun Mar 11, 2012 9:00 pm

kmaj wrote:
UNDERCOVER wrote:
Paratrooper wrote:You could easily modify your .kv6 in AoS to have an infinite selection of weapons.


May I ask you another question: What's in B-F that makes it so tactical? Really, since terrain isn't so destructible there, you could just hide behind cover and expect to be safe.

Anything else you've mentioned is purely cosmetic.

Also, dat racism.
Uh, I can't really describe why I think it's more tactical, it just has a different feel to me when playing it...

I actually don't know the term which I was looking for while making that post, I could probably explain it if my English wasn't so limited.

BTW, what's "Also, dat racism." supposed to mean in your post? xD

You look a bit like an ad.
BTW, did anyone notice his username?
People always mention my name on forums, but really, the only reason I use it is because i'm a huge fan of the Need For Speed racing games series, and I liked the NFS: Undercover game so that's why I use it.

"UNDERCOVER" is a username which I use quite often, and if you search "UNDERCOVER" on Google, you might find the community from which my name originated.

Also, how am I an ad?

If you mean an adbot, then i'm nothing like one, adbots usually have a dumb AI and are meant for just one purpose.

Whoever makes an adbot program which can talk to people like this is quite a smart ass.
tunaspirit wrote:So AoS is an actual army simulator?
I never knew Marines were fighting THAT much terrorist polaks and brazilians.
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Re: B-F

Postby kmaj » Sun Mar 11, 2012 9:03 pm

I'm not saying you're an adbot or something, I just said it was funny.
Also, I meant that "different feel" is just addy, if you know what I mean.
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Re: B-F

Postby UNDERCOVER » Sun Mar 11, 2012 9:06 pm

kmaj wrote:Also, I meant that "different feel" is just addy, if you know what I mean.
Well, if I was the games developer, I would certainly know how the game feels, if that's what you mean.
tunaspirit wrote:So AoS is an actual army simulator?
I never knew Marines were fighting THAT much terrorist polaks and brazilians.
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Re: B-F

Postby Tai » Sun Mar 11, 2012 9:50 pm

Paratrooper wrote:I was arguing with UNDERCOVER's statement which was:

Nope, not a rip off, B-F differs in so many ways than AoS, with the gameplay, building, etc.


I've played the beta, and it doesn't seem too far in terms of gameplay from AoS (sure, they have turrets and such. whatever.)


Whatever? Sure, they added a completely different element to the game - whatever. That's completely contradicts the point you've been making that it's a complete ripoff of AoS, but since it doesn't help your argument, disregarding it entirely is a good way to go.

Paratrooper wrote:In it's simplest state, B-F is a game where you build up your terrain and shoot up the other team.

These two features in an online game have already been available in AoS.

Therefor, we could say that B-F is essentially a rip-off of AoS.


We've been over this. If we're going to make the argument that a game element should be copyrighted, AoS should be shut down for stealing the idea of game-interaction and multiplayer from Space Invaders and Pong, respectively. Minecraft had the idea before hand. The entire notion of AoS is a complete ripoff of other games. THAT IS NOT A BAD THING. IDEAS MIXING TOGETHER MAKE GOOD GAMES. TO THIS DAY, I STILL PLAY STAR WARS BATTLEFRONT, DESPITE IT BEING DERIVATIVE OF BATTLEFIELD.
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IrishElf wrote:How is camping a problem...? AoS is essentially Counter Sniper: The Game.
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Re: B-F

Postby Paratrooper » Sun Mar 11, 2012 10:05 pm

I'm pretty sure anyone would agree that AoS isn't a rip-off of neither Space Invaders nor Pong. Your notion is preposterous.

On the other hand, B-F being a rip-off of AoS is highly debatable.

EDIT: Fine. B-F (I get tired of saying B-F all the time) isn't a total rip-off of AoS since it doesn't offer destructible terrain. Happy?
To a Physicist, white and black is the presence and absence of color.
To a Fine Artist, white and black are just shades and tints of color.
To a Painter, any paint that you could get into a can is a color.
THIS color, on the other hand, is #b4d455.
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Re: B-F

Postby Tai » Mon Mar 12, 2012 12:04 am

Paratrooper wrote:EDIT: Fine. B-F (I get tired of saying B-F all the time) isn't a total rip-off of AoS since it doesn't offer destructible terrain. Happy?


I'm not unhappy.
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IrishElf wrote:How is camping a problem...? AoS is essentially Counter Sniper: The Game.
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Re: B-F

Postby IrishElf » Mon Mar 12, 2012 3:36 am

Paratrooper wrote:I'm pretty sure anyone would agree that AoS isn't a rip-off of neither Space Invaders nor Pong. Your notion is preposterous.

On the other hand, B-F being a rip-off of AoS is highly debatable.

EDIT: Fine. B-F (I get tired of saying B-F all the time) isn't a total rip-off of AoS since it doesn't offer destructible terrain. Happy?


AoS is as close to a Space Invaders/Pong ripoff as B-F is to an AoS ripoff.
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