Paratrooper wrote:UNDERCOVER wrote:Paratrooper wrote:You could easily modify your .kv6 in AoS to have an infinite selection of weapons.
May I ask you another question: What's in B-F that makes it so tactical? Really, since terrain isn't so destructible there, you could just hide behind cover and expect to be safe.
Anything else you've mentioned is purely cosmetic.
Also, dat racism.
Uh, I can't really describe why I think it's more tactical, it just has a different feel to me when playing it...
I actually don't know the term which I was looking for while making that post, I could probably explain it if my English wasn't so limited.
BTW, what's "Also, dat racism." supposed to mean in your post? xD
Well then, tell me what is this "different feel".
At first glance, this just looks like a common Roblox game without the lag.
Well, since B-F maps are quite small (100x100x50, I think), encounters with enemies are way more frequent than in AoS or in COD, for example.
For me, B-F is a little bit more exciting than COD or AoS, because of the small maps and the amount of structures that people place in a map which obscure your sight.
You can never know when an enemy is waiting behind a wall, when there's a sniper waiting to blow your head off, or if there's someone at those deadly turrets, waiting to turn your body into Swiss cheese when they see you.
I was never a fan of huge maps, like the Battlefield ones, smaller maps are usually packed with more action, and that's what I like.
Also, I never played Roblox, so I can't say anything about it, but I did hear from some of my friends that Roblox is bullshit, especially their community.