danhezee wrote:UNDERCOVER wrote:I don't work for either of those companies, i'm just a huge fan of the game who's trying to protect it from hate.
The source of my information for everything I said in this thread is the devs Twitter, Facebook, Tumblr and e-mail.
I just don't understand why people keep calling this game a "shitty COD rip off", or "3 year old game with guns".
And yes, I know that AoS is an indie game which uses 0$ for marketing, but that will change, since this game will be sold when it reaches 1.0 for around 9 bucks, i'f i'm not mistaken, and it will probably require marketing once it reaches 1.0.
You arent going to be able to stop it from making comparison. People say the same about AoS. Also, there is a monetization plan being worked on but nothing is in stone.
Yeah, I know that, i'm just sick of people making comparisons to every new game that comes out, like, the Terraria vs Minecraft argument, and now AoS vs B-F.
People are actually saying that B-F is a Minecraft rip off more than they say that it's an AoS rip off, and that pisses me off even more.
UNDERCOVER wrote:Also, B-F doesn't use Facebook ads, the German publisher just made a Facebook account with "B-F" as its name, their Facebook profile is supposed to be just a place were the players can get information and updates regarding the game.
Again - source: Twitter, Facebook, Tumblr and e-mail.
Huge profit game companies are sometimes better than small indie developers, I mean, AoS is waiting for 0.75 for around 4 and a half months now, IIRC.
danhezee wrote:I think you are wrong about the facebook ads, I remember seeing them. Regardless, if they bought ads or didnt, they definitely had a great marketing campaign. They gave early demos out to all the big youtube game reviewers and online game review site covered the hell out of it. I liked the way they executed the marketing.
B-F is most likely going to do well. But, even if it generates more revenue than AoS; AoS could see higher profits than B-F. Breaking even is a lot lower when you are indie.
Facebook ads? Infernum Studios claims that they didn't make B-F ads.
Maybe the B-F ads you are seeing on FB are made by those Google Bots, before the release of closed Beta, B-F had a website and those Google bots often lurked on it, making the site more popular on Google.
Those Google Bots, i'f i'm not mistaken, also make ads regarding the content which they were monitoring, so maybe the ads you saw on FB are Google Bot ads?
I could be wrong, since I don't know much about Google ads.
UNDERCOVER wrote:B-F was inspired by COD, Minecraft and Roblox a little bit, it was never inspired by AoS because the developers practically never heard of Ace of Spades, since it's a small game and Googling it's name would end up in song and playing card results.
Again, I am not a game developer or a marketing person of Infernum Studios or EXE Games, I am just a huge fan of the game who likes to protect other games from hate.
Just to back that up, i'm 13 years old and I live in Bosnia and Herzegovina.
inb4 people saying that i'm an immature person due to my age - go ahead guys, I don't mind it, i'm a hard nut to crack. ;)
danhezee wrote:I can believe B-F's initial inspiration wasnt influenced by AoS. But, AoS has been public for almost a year now. I bet there are a few ideas borrowed from AoS in there now. And once B-F becomes more easily accessible, AoS may borrow ideas from them.
I dont think any one is going to say you are immature. You are passionate about the game but just remember people are going to make generalization about the game that may not be true. It happens with every game.
If you've seen all of the "IT'S A RIP OFF!!" crap I've seen during the previous two years, you'd act like me.
All of those people who say Terraria/GunCraft/AoS/B-F are rip offs really didn't play the game enough, IMO.
Paratrooper wrote:I was arguing with UNDERCOVER's statement which was:
Nope, not a rip off, B-F differs in so many ways than AoS, with the gameplay, building, etc.
I've played the beta, and it doesn't seem too far in terms of gameplay from AoS (sure, they have turrets and such. whatever.)
In it's simplest state, B-F is a game where you build up your terrain and shoot up the other team. These two features in an online game have already been available in AoS.
Therefor, we could say that B-F is essentially a rip-off of AoS.
Actually, Brick Forces building differs a lot than AoS' building, since you can't edit the battlefield while the round is going, and it doesn't have destructible environments (except glass) like AoS' has, and those two things make an important difference.
Also, IIRC, "rip offs" are games which look almost exactly like another, and that's something that you can't say for B-F.
AoS' uses Voxlap as it's game engine, while B-F uses Unity 3D, and B-F actually has curves and triangles, which differs a lot from AoS' graphics.
And then there's the lack of ironsights in B-F, as well as water, good lighting system, sprinting, crouching, etc.
Paratrooper wrote:What does Ben's use of the Voxlap engine have to relate to whatever I said above? Last time I recalled, Ken Silverman didn't use it for an online FPS. (Voxelstein doesn't count)
Was that aimed at me or someone else...? :)