Note: This forum is merely an archive. It is no longer possible to register or post. - StackOverflow
New Ace of Spades Forums: http://buildandshoot.com/

AoS Headline News Recap - Issue #5

Find all the rules, updates and events in here!

AoS Headline News Recap - Issue #5

Postby LASTofS » Mon Jul 02, 2012 3:55 pm

Image

Issue #5 - MMG's, RPG's, and ABC's! Also, arms.


Hey, you might've noticed that the forums are more organized now! We had a slight downtime, but everything is fine now. Read more about it here.

On a side note, congratulations to USABxBOOYO who got a promotion (now a global mod), Talent (a pcg now a global mod), PXYC (a pcg now a local mod for the help section), and Paratrooper (a pcg now a local mod for the suggestions section)!

Many people suggested we needed more active staff, so you got what you wanted! If you have any other (forum) suggestions, please submit them here!


MMG's:

Mounted Machine Guns! Last issue, I talked about the turrets. Now I shall bring you some updates! They will have infinite ammunition, but I am not certain what is being added to balance the weapon. MMG's have the ability to destroy blocks, much like the SMG.

Image
MG!

Many have suggested adding a temperature bar to show when the weapon will overheat (leading to a cooldown period), or unlimited ammo with a limited clip size.

Image
Smoke particles.

Your suggestions are invaluable to the devs, write them down here:
http://ace-spades.com/forums/viewtopic.php?f=63&t=9758#p122227

Image
Placement preview.


Image
Video: Ace of Spades OpenGL - WIP MG/RPG - mat^2

What do you think about the new weapons? Discuss here:
http://ace-spades.com/forums/viewtopic.php?f=63&t=10517#p134493


RPG's:

They work.

You can see them at the 0:40 mark in the video, the trajectory of the grenade travels in an arc and explodes on contact.

Image
bcoolface testing the MG. mat^2's holding the RPG in his hands!

If you have any suggestions on weapon balance for the RPG, comment here:
http://ace-spades.com/forums/viewtopic.php?f=63&t=8596#p102453


ABC's:

mat^2 has found a new font to use for the OpenGL client. It's very pretty. :>

Image
New splash screen, with the new font.

Image
Blue or green? Check out those numbers, by the way.

I have shrunk the images to thumbnails so you don't get overwhelmed by images.

Image Image Image Image Image
Server listing. Different colours, background, messing with various effects. Click on the thumbnails to see a larger picture.


Arms:

According to bcoolface's Twitter, he is adding arms!

Image
"sorry guys.. removing telepathic weapon levitation and adding arms.."

What do you think? Reply on this thread:
http://ace-spades.com/forums/viewtopic.php?f=63&t=10881#p139949


Update News:

[13:25:53] <mat^2> them MGs -> http://mp2.dk/ace/themmgs.png
[13:26:42] <ReubenMcHawk> mat^2: Is the next update gonna be 1.0, or .76 or something
[13:26:51] <mat^2> we have 2 branches
[13:26:59] <mat^2> the VOXLAP branch with 0.76 coming up
[13:27:05] <mat^2> the OpenGL branch with 1.0 coming up

So all the MMG's, RPG's, OpenGL branch will be in Ace of Spades v. 1.0 and it is confirmed content to be paid for.

On the other hand, bcoolface is working on the VOXLAP branch and he is fixing the weapon accuracies to make the game more enjoyable. Stay tuned for the 0.76 update.


Featured:

ReubenMcHawk wrote up a nice guide on how to deal with hackers and griefers when the server admins are online. Take a look here:
http://ace-spades.com/forums/viewtopic.php?f=63&t=11041#p142699

What's your favourite map of all time? Is it.. pinpoint?
http://ace-spades.com/forums/viewtopic.php?f=63&t=10434#p133108

What's your highest number of kills? Brag about it here!
http://ace-spades.com/forums/viewtopic.php?f=63&t=10474#p133672


Media:

Image

Have you been using the same wallpaper for a year now? What are you waiting for? Pick up a new one here!
http://ace-spades.com/forums/viewtopic.php?f=163&t=10448#p133247

Image

There is a graphics group on the forums named [LoD] dedicated to making high quality forum sigs, thread banners, game splashes, and wallpapers! Founded by Daniella and I, we've been recruiting people. Welcome Korakoff, Pulchritude, Elfizbanio! We are looking for kv6 modders.

http://ace-spades.com/forums/viewtopic.php?f=163&t=10645#p135742


Screenshots from mat^2:

Image Image

By the way, Happy Canada Day! (sorry I'm late)
Last edited by LASTofS on Tue Jul 03, 2012 12:05 am, edited 2 times in total.
ImageImageImage
Join the [LoS] (last of spades) clan here | my greatest contribution: Image icon on openGL client
User avatar
LASTofS
News Reporter
 
Posts: 852
Joined: Sat Jan 21, 2012 6:34 pm
Location: pls there are kids in here

Re: AoS Headline News Recap - Issue #5

Postby LASTofS » Mon Jul 02, 2012 4:19 pm

We've had some interesting newsletter name suggestions!
https://docs.google.com/spreadsheet/viewform?pli=1&formkey=dFczOGpDWVlEWVR4RVBna0tUY250eWc6MQ#gid=0

--

New to IRC? DE has written a beginner's guide for you.
http://ace-spades.com/forums/viewtopic.php?f=84&t=11063#p142954

Danhezee, MKU, and I are working on setting up a Minecraft server for the community. Right now we are limiting new members by only allowing people that use Mumble (to get whitelisted).

Image

Message any of us if you'd like to know more about it!


Image

Haxball? My good friend Silnius has been sharing it with us, on the IRC, Mumble, everywhere.

What is it? It's a realtime multiplayer game that plays like a mix between football and air-hockey. Links to rooms are given out, and you can play with your friends!
http://haxball.com
Last edited by LASTofS on Mon Jul 02, 2012 4:23 pm, edited 1 time in total.
ImageImageImage
Join the [LoS] (last of spades) clan here | my greatest contribution: Image icon on openGL client
User avatar
LASTofS
News Reporter
 
Posts: 852
Joined: Sat Jan 21, 2012 6:34 pm
Location: pls there are kids in here

Re: AoS Headline News Recap - Issue #5

Postby USABxBOOYO » Mon Jul 02, 2012 4:19 pm

Notice how the intel is diagonal in the splash screen picture? I think it's safe to say it will be spinning again xD
User avatar
USABxBOOYO
Global Moderator
 
Posts: 2197
Joined: Sat Dec 10, 2011 12:38 pm

Re: AoS Headline News Recap - Issue #5

Postby LASTofS » Mon Jul 02, 2012 4:23 pm

I hope so!
ImageImageImage
Join the [LoS] (last of spades) clan here | my greatest contribution: Image icon on openGL client
User avatar
LASTofS
News Reporter
 
Posts: 852
Joined: Sat Jan 21, 2012 6:34 pm
Location: pls there are kids in here

Re: AoS Headline News Recap - Issue #5

Postby Moghard » Tue Jul 03, 2012 7:35 am

USABxBOOYO wrote:Notice how the intel is diagonal in the splash screen picture? I think it's safe to say it will be spinning again xD


Yes, it's going to spin again :D
Moghard
Member
 
Posts: 423
Joined: Thu Jan 12, 2012 6:03 pm
Location: In a dimension, where i live with other mighty Dwarves and eat lots of kaymak.

Re: AoS Headline News Recap - Issue #5

Postby ei8htx » Tue Jul 03, 2012 9:13 am

Awesome. Thnx for always updating the old newsletter with the link (or I'd never find it).
User avatar
ei8htx
Member
 
Posts: 73
Joined: Mon Apr 16, 2012 4:58 am
Location: US West Coast

Re: AoS Headline News Recap - Issue #5

Postby LinktersHD » Tue Jul 03, 2012 11:30 am

Nice news man.
Remember to edit the LOD link. It's now:
viewtopic.php?f=163&t=11205
Thanks,
Alex Wiese
Nuketown map is out!:
viewtopic.php?f=67&t=11021]

Image
Image
User avatar
LinktersHD
Member
 
Posts: 1356
Joined: Fri Mar 30, 2012 2:41 pm
Location: Reigate, England

Re: AoS Headline News Recap - Issue #5

Postby TheVirgo » Tue Jul 03, 2012 2:40 pm

The MMG's balance is simple: YOU CAN"T MOVE.

Considering how you need to always be on the move in this game, that right there balances it fine. I'm not worried about it at all. Though, I do hate how shiny everything is in the OpenGL version ... :-/
Image
User avatar
TheVirgo
Komrade Member
 
Posts: 148
Joined: Mon Feb 06, 2012 7:11 pm
Location: Somewhere on the battlefields of Minit in the land of AceoSpadia

Re: AoS Headline News Recap - Issue #5

Postby LASTofS » Tue Jul 03, 2012 6:06 pm

TheVirgo wrote:The MMG's balance is simple: YOU CAN"T MOVE.

Considering how you need to always be on the move in this game, that right there balances it fine. I'm not worried about it at all. Though, I do hate how shiny everything is in the OpenGL version ... :-/

That's true, but I've been hearing from others how that isn't enough. Only time will tell..
ImageImageImage
Join the [LoS] (last of spades) clan here | my greatest contribution: Image icon on openGL client
User avatar
LASTofS
News Reporter
 
Posts: 852
Joined: Sat Jan 21, 2012 6:34 pm
Location: pls there are kids in here

Re: AoS Headline News Recap - Issue #5

Postby Defaulter » Tue Jul 03, 2012 6:21 pm

"On a side note, congratulations to USABxBOOYO who got a promotion (now a global mod), Talent (a pcg now a global mod), PXYC (a pcg now a local mod for the help section), and Paratrooper (a pcg now a local mod for the suggestions section)!"

What's a pcg?
Image
User avatar
Defaulter
Bastion Warden
 
Posts: 871
Joined: Mon Dec 26, 2011 7:46 pm
Location: Terminal Island

Re: AoS Headline News Recap - Issue #5

Postby kmaj » Tue Jul 03, 2012 6:42 pm

Why is the spectator team missing in the font screenshot?
User avatar
kmaj
[FF] Leader
 
Posts: 1786
Joined: Tue Feb 21, 2012 12:37 pm
Location: supprising

Re: AoS Headline News Recap - Issue #5

Postby Qw3rtz » Wed Jul 04, 2012 1:03 am

That font is horrible :( The pixelated one was perfect.
Meow, i smell bullets :3
User avatar
Qw3rtz
Member
 
Posts: 44
Joined: Thu Feb 02, 2012 12:31 am

Re: AoS Headline News Recap - Issue #5

Postby LASTofS » Wed Jul 04, 2012 1:21 am

It'll take me some time for me to get used to the new font.. but hopefully we'll be able to customize the fonts like in the Voxlap client.
ImageImageImage
Join the [LoS] (last of spades) clan here | my greatest contribution: Image icon on openGL client
User avatar
LASTofS
News Reporter
 
Posts: 852
Joined: Sat Jan 21, 2012 6:34 pm
Location: pls there are kids in here

Re: AoS Headline News Recap - Issue #5

Postby Ultrasonic » Wed Jul 04, 2012 3:04 am

LofS, just wondering, is there like an AoS font? Like how the 'Ace' is displayed in 'Ace of Spades' on the loading screen.
Anyway, another great news feed!
Image
IGN: {DSC]Alpha | Ex-Leader of [G3N], current Leader of {DSC] | Latest Video: EPIC sKILLS Entry #2
User avatar
Ultrasonic
Member
 
Posts: 1649
Joined: Sat Feb 18, 2012 9:16 am
Location: Ditching Sleepy while he went to the toilet, leaving him to pay, and me a free cup o' mooch

Re: AoS Headline News Recap - Issue #5

Postby TheVirgo » Wed Jul 04, 2012 3:34 am

LASTofS wrote:
TheVirgo wrote:The MMG's balance is simple: YOU CAN"T MOVE.

Considering how you need to always be on the move in this game, that right there balances it fine. I'm not worried about it at all. Though, I do hate how shiny everything is in the OpenGL version ... :-/

That's true, but I've been hearing from others how that isn't enough. Only time will tell..


Put one of us Komrades on the server. I guarantee you that they won't be a problem. ;D
Image
User avatar
TheVirgo
Komrade Member
 
Posts: 148
Joined: Mon Feb 06, 2012 7:11 pm
Location: Somewhere on the battlefields of Minit in the land of AceoSpadia

Next

Return to Official



Who is online

Users browsing this forum: No registered users and 4 guests

cron