Note: This forum is merely an archive. It is no longer possible to register or post. - StackOverflow
New Ace of Spades Forums: http://buildandshoot.com/

Search found 142 matches

Return to advanced search

Re: Epic sKILLS - Best Kill Competition

never gets old, Frostified
by izzy
Wed Oct 03, 2012 9:14 pm
 
Forum: Event Discussion
Topic: Epic sKILLS - Best Kill Competition
Replies: 39
Views: 36144

Re: [Arena] Six Houses!

definitely
by izzy
Wed Oct 03, 2012 1:47 pm
 
Forum: Released Maps
Topic: [Arena] Six Houses!
Replies: 15
Views: 6901

Re: [Arena] Six Houses!

boundary damage isn't needed if the moat is wide enough to not jump across because the water damage will kill them
by izzy
Wed Oct 03, 2012 1:13 pm
 
Forum: Released Maps
Topic: [Arena] Six Houses!
Replies: 15
Views: 6901

Re: [Arena] Six Houses!

boundary damage isn't good enough because it has to be straight and your walls are curvy. you need a moat.

and no, 2 blocks thick isn't nearly enough. even 8 blocks isn't enough. use water.
by izzy
Wed Oct 03, 2012 4:19 am
 
Forum: Released Maps
Topic: [Arena] Six Houses!
Replies: 15
Views: 6901

ARENA MAPPING TIP: use water in 'out of bounds' areas

There's a major bug in pyspades that allows people to walk through walls, which ruins the gameplay for arena maps that don't have proper "fixes" to prevent abuse. SOLUTION: Separate the playing area from the "out of bounds" area with water, either by using a moat as a "wall&...
by izzy
Tue Oct 02, 2012 8:44 pm
 
Forum: Mapping
Topic: ARENA MAPPING TIP: use water in 'out of bounds' areas
Replies: 1
Views: 5414

Re: [Arena] Six Houses!

looks good but needs a large moat around the outer wall so glitchers can't get out
by izzy
Tue Oct 02, 2012 7:46 pm
 
Forum: Released Maps
Topic: [Arena] Six Houses!
Replies: 15
Views: 6901

Re: Bye :(

well, this is probably going to be one of the more memorable exits for me. you put some thought into it.

i'll miss your sudden creations, passion, and persistence.

i hope to see you around again sometime, somewhere not too far off. ;)
by izzy
Thu Sep 20, 2012 3:58 am
 
Forum: Introductions/Farewells
Topic: Bye :(
Replies: 26
Views: 23991

Re: Bastion vs Forums - VI - Infiltration!

i'll participate if i'm around, consider me backup
by izzy
Sun Sep 09, 2012 11:52 pm
 
Forum: Event Discussion
Topic: Bastion vs Forums - VI - Momentarily cancelled
Replies: 34
Views: 29410

Re: Vote for the next minecraft duececraft event

cluster chunk or the walls, in that order
by izzy
Fri Sep 07, 2012 8:15 pm
 
Forum: The Lounge
Topic: Vote for the next minecraft deucecraft event
Replies: 11
Views: 3163

Re: Falling to death while climbing up blocks

it's a pyspades bug. happens whenever the client's map gets out of sync with the server's map. reconnect to the server to refresh your client's map.
by izzy
Wed Aug 29, 2012 9:02 pm
 
Forum: Game help
Topic: Falling to death while climbing up blocks
Replies: 5
Views: 2069

Re: (map) SMACK!

those isometric shots sure are pretty

added to aloha's classes rotation
by izzy
Mon Aug 20, 2012 12:09 am
 
Forum: Released Maps
Topic: (map) SMACK!
Replies: 10
Views: 3018

Re: Class modes script

an oldie but goodie! running on aloha @ aos://1379434439:38887
by izzy
Sun Aug 19, 2012 1:37 am
 
Forum: Script releases
Topic: Class modes script
Replies: 11
Views: 11384

Re: [MAP][ARENA] Chinatown

looks nice, good work. added to aloha's rotation.
by izzy
Mon Aug 13, 2012 10:19 am
 
Forum: Released Maps
Topic: [MAP][ARENA][TDM] Chinatown v1.2
Replies: 6
Views: 2193

Re: --- [MAP] DE_Dust2 [ARENA] ---

the script teleports you back to spawn if you walk too far away from spawn before the gates break.
by izzy
Thu Aug 09, 2012 8:44 pm
 
Forum: Released Maps
Topic: --- [MAP] DE_Dust2 [ARENA] ---
Replies: 36
Views: 16620

Re: --- [MAP] DE_Dust2 [ARENA] ---

thicker walls won't stop glitchers unless they're 8 blocks deep iirc. the script already deals with glitchers at the start of rounds, but after the gates break they are able to glitch outside the outer walls. i suggest adding water outside the outer walls so water damage kills them. please, please, ...
by izzy
Thu Aug 09, 2012 8:21 pm
 
Forum: Released Maps
Topic: --- [MAP] DE_Dust2 [ARENA] ---
Replies: 36
Views: 16620
Next

Return to advanced search



cron